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While You Wait: Runic Games's Torchlight
Robsavillo
Thursday, September 17, 2009

Editor's note: I have to admit, I hadn't heard about Torchlight until this post. I happened to get a chance to play Torchlight's spiritual predecessor, Mythos, when that game was in beta, and was really looking forward to its release (which never happened, due to the implosion of developer Flagship). -Demian


Not too long ago, there was a collective sigh from strategy aficionados -- Blizzard announced that StarCraft 2 would be delayed into 2010. But another, perhaps less audible, sigh could be heard -- the subtle realization that Diablo 3 will likely see store shelves sometime in 2011.

Blizzard quelled those fears by stating that the delay wouldn’t affect the release schedules of any other Blizzard titles, telling players to expect “two releases” in 2010. But fans were again disappointed to hear that the second Blizzard release that year would instead be the next World of Warcraft expansion, Cataclysm.

torchlight

2011 is quite a ways off. What’s an action-RPG-with-a-slice-of-roguelike player to do? Torchlight.

 

From developer Runic Games, Torchlight has a lot of action-RPG muscle at the helm. Two of the studio’s founders, Max and Erich Schaefer, were also co-founders of Blizzard North, the team responsible for the original Diablo and its sequel, Diablo 2. Runic Games’ third founder, Travis Baldree, is the creator of the action-RPG Fate, a title similar to the Diablo games.

After Blizzard North, the Schaefers would go on to form Flagship Studios, best known for the unfortunate Hellgate: London. Set to be a sort of spiritual successor to the Diablo games, Hellgate was an action-RPG from a first-person perspective instead of the traditional isometric view. Some questionable business decisions and a rocky launch of Hellgate ultimately brought the demise of the studio.

The fallout from the closing of Flagship was the loss of Mythos, which was also under development at the time. Originally intended to be a test for Hellgate’s online multiplayer, the game evolved into a standalone product when then-Project Director Baldree got the green light to see how far he could take the game.

The closing of Flagship meant Mythos, now owned by South Korean publisher/developer HanbitSoft, wouldn't be completed by its original developers; however, Torchlight was born out of the ashes with the formation of Runic Games.

Gameplay trailers for two of the three character classes (Destroyer, Alchemist, and Vanquisher) have been released so far. I’ll let those speak for themselves.


The Destroyer


The Vanquisher

One of the first things you’ll notice is the unique art direction of the game, which stands in contrast to other titles in the genre, taking on a more cartoonish aesthetic. Gamasutra published a feature detailing the design decisions which brought about the look of Torchlight.

Key features of the game include some genre staples, like dungeon randomization, and new concepts like a retirement system. The idea is that once a character has leveled up high enough, the player has the opportunity to retire that character. Doing so would grant certain benefits to new characters.

torchlight

Furthermore, Runic will release an official editor with Torchlight, empowering players to build unique content.

Eurogamer had a hands-on opportunity with Torchlight this week, and the results are intriguing. The preview describes the game as balancing the fun of dungeon crawlers with the demands of a busy schedule.

Runic has addressed annoying aspects of genre, such as the frequent need to prematurely cease exploring a dungeon and return to a nearby town in order to free up inventory space by selling unwanted loot.

In Torchlight, the player has access to a pet which will level up with the player’s character and have its own independent inventory. While the player continues to fight through a dungeon, the pet can make a run to town and sell extraneous items.

The developers also claim that Torchlight will be similar to the first Diablo game in terms of its environment. In Diablo, the player traveled from a single location, the town of Tristram, further downward into the depths of a desecrated church. I’m excited by this news, as I really enjoyed the tight focus that Diablo had compared to its sequel.

Torchlight will launch as a single-player game, but Runic has plans to eventually release a free-to-play MMO to expand the game’s scope. The developer aims to layer Torchlight’s gameplay style, isometric view, and intense action on top of traditional MMO elements like guilds and raid content.

So while you endure the long wait for Diablo 3, why not take a look at Torchlight this fall? It's due out on PC October 27, at 20 bucks.

 
ROB SAVILLO'S SPONSOR
Comments (9)
Default_picture
September 17, 2009
Thanks for posting this; I'll check it out!
Lance_darnell
September 17, 2009
I will check this out too! My pet won't even go to the coffee shop for me, so this will be cool!
Jason_wilson
September 17, 2009
I don't view waiting for Diablo 3 to be a test of my endurance -- I want game developers to take as much time to make a game as they need. I don't want to deal with a buggy mess when I download it to my PC (since I generally only buy downloadable games these days for my PC). But Torchlight seems like a good game to play while waiting for Diablo 3. I've been meaning to look into it more -- Rob, you may have spurred me into action.
Robsavillo
September 17, 2009
Perhaps I was a tad overly dramatic with my last sentence, but yeah, I agree that more developers should take a page from Blizzard's "it'll be done when it's done" playbook.
Default_picture
September 17, 2009
I ordered a new PC earlier this week since my 5-year-old laptop is just not cutting it for WoW anymore. I have been looking at some of the games I have missed (Steam is getting much $$ from me soon) as well as upcoming games. This is definitely going to be a first day purchase. Little saddened by the SP-only, but then I remember, I am mainly a solo played in D2 and WoW anyway.
Me_square
September 17, 2009
Interested. WIll likely give it a try.
Meeee
September 17, 2009
This is a whole segment of gaming that I am interested in but always find myself separate from. By the time Diablo 3 goes come out, I might just make that leap into the world of Blizzard and Blizzard-like games. Or I'll hole up with a stack of Famicom cartridges and deny computers.
Default_picture
September 18, 2009
I had a hardon the size of Texas until I saw that it was single player only. :(
Robsavillo
September 18, 2009
I see a couple of you are bummed the initial release is single-player only, but keep in mind that a free-to-play MMO version of Torchlight will be available sometime thereafter.

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