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E3 2009: Five games that surprised me, Five games that disappointed me.
36752_1519184584690_1386800604_1423744_1678461_n
Saturday, June 06, 2009

Editor's Note: Check out Suniel's wrap-up of E3 2009's biggest suprises and disappointments. In particular, the "disappointment" label on some hotly anticipated games will undoubtedly take some of you by surprise. -Greg



Doing lists is always fun, and with E3 over now, the "Game of Show" lists and the like will soon be popping up on websites everywhere. The thing is, it can be hard to judge the quality of a game just playing a small portion of it (or watching, for those of us who were at home). Most of us do that anyway, but instead of judging the quality of the games, this list is based primarily on the impression that the games made on me, be it good or bad.

Five Games That Surprised Me:

The Beatles: Rock Band: Since the wonderful cinematic trailer was shown at Microsoft's press conference on Monday, I've been tracking this game, looking at all of the songs being performed, watching demonstrations of the game, and looking at a digital version of Paul McCartney more than I should have any right to.

It's funny, really, because I thought of myself as someone who was past all of this rhythm-game nonsense, and maybe I am since I'm not excited for most other musical offerings and I didn't get Rock Band 2 or anything past Guitar Hero 3. Something about the Beatles as a band speaks to me, though. I've never considered myself a fan of them before, yet I'm liking what I'm hearing.

 

DJ Hero: Another game that brings to light the fact that I am a hypocrite. The most interesting thing about DJ Hero is how it's played, because it's much different from most anything else we've seen hit such a large audience, and the mash-up style, along with the ability to play some songs with the guitar, as well as the mic, give the game a semi-band feel. I'm not too impressed with the song offerings so far, but the Beastie Boys/Foo Fighters song was pretty interesting. I'm happy to see a game that plays so differently from every other music game out there.

Scribblenauts: The amount of databasing needed to take on a game like this must be staggering, but I'm glad someone is doing it. Sure, the no copyrighted material/nothing vulgar rules apply, but still, that leaves a whole lot of room for creativity. You're given puzzles to solve, and you can complete them anyway you want, not just by some predetermined way that the developers thought of.

All of the objects you can create have properties, too. Beavers eat wood (helpful when trying to chop down a tree), and bulldozers can push whales into the ocean (helpful for...pushing whales into the ocean). People have stress-tested the game, and it seems like few of them have been able to come up with something that the game can't make under the given conditions. It definitely looks to be something interesting.

Metroid: Other M: I don't think there was a single person outside of Nintendo that wasn't surprised when this trailer hit during Nintendo's press conference. This kind of collaboration between developers (especially between ones as reserved as Nintendo) just doesn't happen that often, and the fact that it's a combination between Team Ninja and Metroid sounds like a fan's wild speculation ("DUDE! What if Team Ninja made a Metroid game!?"). It's great to see Nintendo working with someone outside their internal and second-party teams. If nothing else, it's looking to be a great experiment.

Splinter Cell: Conviction: This is a story that's echoing all throughout E3. I haven't been a fan of previous Splinter Cell games up until now, yet this game sure is looking to change that. A lot of what the game does as far as changing the Splinter Cell game up is doing it for the better.

Objectives are stylishly displayed on buildings instead of someone telling you where to go, and when you're in hiding, the last spot you were seen displays as a silhouette, telling you not to go back there. There's a lot of information displayed in the environment, as opposed to through cut-scenes. Ubisoft is definitely doing a lot of new stuff here, and I'm ready to be a fan of this series.

Five Games That Disappointed Me:

Alan Wake: With as much hype as people around the Internet were putting into how great this game looked and played, I guess I was expecting more. Sure, it's likely to have a unique story that plays out like a novel (with narration), and sure, some of the things it does with light and enemies look cool, but aside from that, it just looked...generic. There wasn't much about how it played that made it seem like it was anything special.

When looked at as a survival-horror game and not an action game, Alan Wake might have more merit, and maybe there's more here than what I'm seeing, but as of right now I don't have much of a reason to believe that this is anything more than an average third-person shooter.

The Last Guardian: My main disappointment here is how little we were shown. An extended, high-res version of the leaked trailer was nice, but with as much time as Team Ico has had to work on this game, you'd think they'd be farther along. Maybe this sort of game just doesn't demo well in a loud environment, but a press demo would've been nice. I think it has to do with the fact that people want to keep this game under wraps as long as possible, but as of right now I can't get excited about this game.

Metal Gear Solid: Rising: Sure, it's a new Metal Gear game, but something about this feels like a backhanded compliment to Xbox fans. Almost everyone expected an MGS4 port, but the fact that all that Xbox 360 players are going to get is a spin-off seems like Kojima is telling everyone that he doesn't really want MGS on the 360. Meanwhile, the PSP is getting Peace Walker, which they touted as the "true sequel" to the franchise. For all intents and purposes, the announcement of this game feels more like a hollow victory than anything else.

Left 4 Dead 2: No, I'm not going to boycott the game, but something here just doesn't feel right. Valve just isn't the type of developer to crank out a sequel only a year after the original's release, especially to a game that felt a bit short on content. Even after reading their argument as to why they felt they had to do it, I'm not convinced that it was the right thing to do.

It seems, well, a bit impatient for them to release the game so soon, when they could've let us enjoy the first one for a bit longer while polishing the next. I don't doubt Valve's ability to make a great game, and I will buy this new one, but I just feel they could've held off a bit longer, no?

Final Fantasy 13: Aside from the English voicework and one or two new summons, there was nothing new shown this year. It's understandable for Mircosoft to show off the game, touting how it got the game to not be exclusive, but they could've shown more...or at least something different. Also, even though there's clearly a demo you could've used, and that most of it was translated at the press conferences, you couldn't bother to put something playable on the show floor? Seems like someone over at Square didn't want anyone to play the game at all.

With all these write-ups, keep in mind I'm reflecting on the showings these games made at the show, not the actual quality of the games.

 
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Comments (13)
5211_100857553261324_100000112393199_12455_5449490_n
June 07, 2009
Thanks for the link to DJ Hero! I totally missed that being covered, and while I wasn't very interested in it... that looked like a lot of fun.

As far as MGR goes for the 360, I'm actually much more impressed that the 360 will be seeing a brand new development of the MG franchise versus a port. Personally, I really enjoyed Metal Gear Solid 2, and I have no qualms playing a brand-new game starring Raiden.

We shall see! E3 was pretty exciting this year.
36752_1519184584690_1386800604_1423744_1678461_n
June 07, 2009
I guess I see the difficulty of porting MGS4 to 350 beyond graphics limitations (Snake having an ipod, Blu-Ray jokes), and if xbox players are excited for MGSR, then it should go without saying that they'll likely do their homework on the series.
Default_picture
June 07, 2009
I was hoping Darsiders: Wrath of War would have been in your top five. Nice list though.
36752_1519184584690_1386800604_1423744_1678461_n
June 07, 2009
Which list?
Img_1019
June 09, 2009
The Alan Wake demo during Microsoft's event bored me to tears. I totally agree with you on that one. I also feel as though I'm over the music genre for the most part, but Beatles does look they really paid attention to the small details.
Default_picture
June 09, 2009
I dont get the point of complaining about a Left 4 Dead sequel when you still profess that you will buy it regardless. Way to stick it to them.
Default_picture
June 09, 2009
I feel like you're being a bit harsh on Alan Wake, but I'm a huge sucker for almost all survival horror games. I feel optimistic that, with the way the combat in the game will work, the game will create really strong moments of tension and dread.

I also don't see how it is generic at all. Or, at the very least, I don't see how it is any MORE generic than most games out there.
Default_picture
June 09, 2009
They definitely should have had a playable FFXIII demo, but at least Square-Enix finally got it together and showed some different footage. At least the game doesn't look like a disaster, but I'm a little wary after being disappointed by both FFXI and FFXII.

Alan Wake could be cool, but there's not enough available information yet for a fair assessment.

I loved MGS4, but I thought they should have put the series to rest. At least the new PSP game looks good, and Raiden was more of a badass in MGS4, so maybe the 360 game will be good.

I'm not at all excited about Left 4 Dead 2 (I thought the first one was overrated), but Team Ico's game shows promise. The creature shown in the video is hideous, but that development studio has a good reputation, so I'm sure things will turn out fine.
Default_picture
June 09, 2009
I am surprised Darksiders: Wrath of War didn't make to your plus side.
Default_picture
June 10, 2009
I agree that Alan Wake was more than a little disappointing. The excitement is supposed to come from the story-telling, but I can only see something generic. Same goes for the combat.
36752_1519184584690_1386800604_1423744_1678461_n
June 10, 2009
I think that Alan Wake's strengths will be in its storytelling, not its combat. Sure, the way lights affect monsters is something new, but aside from that it seems like "flashlight to stun them, then shoot". The demo was very combat intensive when it should've been more centered on the way the game will tell a story.
Greg_ford
June 10, 2009
Regarding Alan Wake, I think they specifically went for action stuff because that demos far better. They would have been slammed if they had just shown a bunch of investigation stuff. I'm pretty sure the final game won't be so action heavy; these guys are going for a good story.
June 10, 2009
I was pretty "meh" on Alan Wake. I didn't see anything I hadn't seen before. Hopefully as the game nears it's release some in-depth previews will give me a better idea of what set's it apart from other games, but until then... "meh."

And, while the points you made with "The Last Gaurdian" are certainly valid, this teams games have become the Zelda of my adulthood. That trailer was enough to get me excited. ;D
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