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I suck at video games (Part 3 of 3)
Me
Thursday, August 06, 2009

I will admit that, after hours of playing World of Warcraft one night so many years ago, that my mouse pointer hovered ever so dangerously near a shiny blue “buy it now!” button that would have given me all the gold a gnome mage just starting his adventures in the world could have ever hoped for.

I then remembered the old adage: “money does not buy happiness” and wondered if that applied to fake money as well. I mean, when I win Monopoly I’m happy, right?

A single tear fell from my cheek and hit the mouse as I clicked the button. This was now my dirty little secret and my dirty money. But, what do you expect? I suck at video games.

WoW Death

World of Warcraft, Everquest, Dark Age of Camelot, and so many more games that seem to come out every month fall into the genre of “MMORPG” (Massive Multiplayer Online Role Playing Game for you acronym-o-phobes out there).

These games are in a league of their own when it comes to their audience and the social stigmas that seem to come with playing them: Orc themed weddings, people dying because they can’t stop playing, divorces occurring because people can’t stop playing, and soft-drinks marketing them are only a few of the stories that litter the internet.

WoW Wedding

 

While still able to slightly cater to the casual player MMOs (as they’ll be called for the rest of this article) are the epitome of requiring ridiculous amounts of time in order to become even adequate at the game. The reasoning for this is that it doesn’t take you mastering complex moves like fighting games or mastering exactly what weapon is good on each map in each area like shooters but it takes you mastering a character and farming for equipment instead.

 

It essentially takes both you and your character mastering the game to become good at it. Let me explain:

For those who have never played these games (and whatever deity you believe in or don’t bless you for that) gathering higher-level equipment requires a lot of luck and time to invest in order to get some of the best pieces.

Many items have less than a ten percent chance of dropping (even after you’ve spent upwards of five hours running the instance) which means you’ll be running these long raids (areas that require up to twenty people to have the time to spend doing this) or instances (much more forgiving, only requiring five people) again and again in hopes of scoring these coveted items.

Did I mention that usually most of these areas only have at best two of the items you might want or need for your character?

While you can get by on your own for the most part or without ever joining parties the game becomes slightly more difficult as you progress in level. Many areas have more group quests than they do single-player quests which could put a damper on your game experience and leave you out in the cold on some content.

These games are, in fact, called “Massively Multiplayer” for a reason.

WoW_Raid


I began this three-part series specifically with MMO’s in mind and grew it into other games. As I began to think more about genres of games and the problems they quickly seem to be growing into as they begin to lose focus on what makes a game enjoyable for those who just enjoy playing games I began to realize that the ability to be a “casual” gamer is dying away and partly because of the focus on competition that these games bring.

In the 80’s and 90’s when gaming started becoming an actual hobby gamers were looked down upon as nerds and as losers yet now people see it as a competitive and popular (as well as lucrative) “sport”. As companies begin to focus solely on multiplayer the rest of the great games who can stand toe-to-toe with these massive monsters will begin to drift away. If no one is buying them, companies will never make them. Why would they? The reason for a business is to make money isn’t it?

It isn’t the fault of gamers for this evolution but the companies themselves who offer incentives within competition. Achievements and trophies, which do absolutely nothing for the games, bring about increased reasons to be competitive even when not playing multiplayer.

This can for most people put a focus on these useless points and baubles for no reason other than to save face because let’s face it if you have none you suck, right? So you better get a million of them. Casual gaming, at least good casual gaming (the Wii doesn’t count), is dying and we are its four horsemen. Enjoy the single player epics while you can boys and girls because they will eventually be phased out in favor of more lucrative ventures unless something changes.

The problem isn't that I suck at video games. The problem is that the industry makes casual gamers believe that they suck at video games.

It isn't - I'm going to e-mail it to you, I promise...

 
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Comments (5)
Default_picture
August 07, 2009
You know, some gamers are quite competitive, but I actually think they're in the minority. There are those who try to "earn" as many achievement points as possible to brag, but that's always been a part of gaming in some ways. I used to think that single-player experiences would be replaced by online games, but fortunately, I don't think that's going to happen. Games like Starcraft and Halo 2 hooked me and millions of other players for awhile, but I think that many eventually delved back into single-player experiences.

There are still tons of great single-player titles out there that don't require competition. Not all of them sell well, but some developers are taking different avenues to remedy that problem. Downloadable games and portable games are a couple ways in which they're doing this. I'm most worried about the RPG disappearing, but maybe instead of crafting games were 50% of your time is spent in battle, developers can follow in the footsteps of Chrono Trigger and make the experience short, but sweet.
Default_picture
August 08, 2009
Mmm Pie looks good nice 3 part series.
Jayhenningsen
August 10, 2009
I have to respectfully disagree with the spirit of this section of your article, specifically when taking in the context of World of Warcraft. I've played numerous MMOs and, in my experience, World of Warcraft is the most accessible for new players. You're also completely discounting the hundreds of hours a player can spend on all the non-raid content before farming for equipment becomes necessary. There are 60+ zones and somewhere in the vicinity of 5000 unique quests, the vast majority of which can be explored and completed with solo play. There are numerous race and class combinations and two factions to play with (mostly) different quest arcs. There are skills and professions that can be trained and mastered. Also consider the recent addition of the achievement system which provides, for many people, new goals and rewards to pursue.

I really prefer not to be pigeonholed in to an over-simplified category of gamer as defined by someone else, but I guess you would consider me a casual WoW player. I generally play from 3-10 hours per week. I have level 80 characters of both factions which I continue to play and improve while devoting exactly ZERO time to raiding. Have you seen the most recent patches? Have you heard the outcry on the message boards from all of the hard-core raiders who are expressing their profound dismay that it is now easier than ever to obtain epic gear without actually raiding? Have you experienced the Argent Tournament, Arenas, or Battlegrounds? Raiding is no longer as necessary as it once was. Players can invest finite amounts of time in increasingly smaller blocks and be guaranteed worthwhile upgrades.

Sure, there is going to be a certain amount of content that casual players will never see, unless they are willing to invest the time. I personally accept this as a reality of the play style I choose. Please don't make the assumption that all of us are obsessed with obtaining the absolute best gear at the absolute fastest speed possible. There is a wealth of content that this game has to offer which a lot of these so-called "hardcore" players have never experienced because they are obsessed with racing each other to max level and gear supremacy. I've been playing WoW for 3+ years, and I'm still enjoying it, and I'm still advancing my characters, even if only a little at a time. Some of us actually take more enjoyment in the journey rather than the destination.

I honestly think your implication that players must raid and grind for gear is false. Also, for the record, competency in WoW does not necessarily equate to the gear you obtain. I prefer to enjoy this game on my own terms, and I believe I play my characters quite well for the content I choose to enjoy. I don't allow my sense of personal worth and accomplishment to be determined by other players. On a more specific note, I can't think of a single area that has "more group quests than they do single-player quests" unless you're grouping instances and raid zones into that statement, in which case, your point is inherently self-obvious. These games are called "Massively Multiplayer" simply because you are playing in a persistent world populated by hundreds or thousands of other players, not because you absolutely have to play with them.
Me
August 10, 2009
@Jay - you're right. I haven't played since Wrath of the Lich king came out but I have plenty of friends who do still play.

You're right, you can experience a ton of things as a solo character. I have a friend of mine who is devoted to playing as many characters as possible to 80 with nothing more than himself. But that really isn't playing an MMO, that's playing an MMO as an RPG (in my opinion at least). You can do that, and do it quite easily and see a lot, but it is impossible to see everything as a lone character or get the best equipment (which I think is what I said, but I digress).

I know you can make a perfectly acceptable, decently geared character without ever raiding and only minimal party contribution but you will most likely never be able to compete against someone who is in a dedicated raid guild who plays all the time and is in a dedicated arena party. Unless something has drastically changed in the patches since WotLK came out.

Once again I'll reiterate, you can have fun playing WoW by yourself but my point, just like in the rest of the articles, is that the more time you output into this game the better you become at it. While skill does play a small part in it, equipment can trump skill depending on the differences in equipment. I never said you couldn't enjoy it (I played a lot of the game by myself even when I was in a raiding guild) just that those who invest massive amounts of time will see more content and get better gear than "casual" players.
Jayhenningsen
August 11, 2009
I guess that's where my experience differs from yours. I don't feel that my experience is diminished in any way because I don't get to see a handful of the top level raid zones.

Just for the record, I competed in arenas with my warrior and did quite well in a 2v2 team, and I was able to earn my 2h gladiator weapon and several pieces of gear. I was able to do this with about only 30-45 minutes per week of extra time invested. I eventually got bored and stop participating, but that was by choice and not because I was unable to compete.

WotLK has done a lot to narrow the gear gap between so called "casuals" and "hardcore" players, with the new badge redemption system. You can get badges from heroic 5-man instances and by completing quests for the Argent Tournament that you can turn in for gear that is very near raid quality. If this was a source of frustration for you, and you still have any interest in WoW, you may want to consider giving it another look.

For me, WoW still provides more entertainment value per dollar spent than any other game. I have yet to discover another game that I can spend more time on as a "casual" player and not exhaust all of the content.
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