Separator
Need For Speed Shift Hands-on Impressions
37425_412468101714_719286714_4780931_4814727_n
Friday, September 11, 2009

Editor's note: Derek was able to get some hands-on time with Need for Speed: Shift to find out whether or not it's going to be the game that gets the once-proud NFS series back on track. - Aaron

 

 


Thanks to the fine folks at Bitmob, I was recently lucky enough to attend a press-only event in New York City for Need for Speed: Shift. To be honest, Shift wasn’t exactly on my radar before this event. I have played other similar racing-sims this generation like Forza 2 and Grid, and those games require too much before you're able to do well on the track. However, I’ve been a fan of past Need for Speed games, so getting an early look at the series' new direction was something I just couldn’t pass up.

Upon my arrival, I was greeted by the Need for Speed Community Manager, Drew Hahn. He seemed so genuinely excited about the game that it put me "in gear" to check it out (I promise that will be my first and last transmission joke). He rushed me over to a game screen in the corner of the room, put the controller in my hand, and said "GO!"

 

The first thing I noticed was just how realistic the game looked -- the realism blew me away. The fully-detailed cockpit view, although not my normal chosen perspective for racing games, was almost distracting with how intricate it was. Details such as your driver actually shifting to functional gauges were all there. While in cockpit view, if the driver attains a certain speed, the screen will start to blur in peripheral spots, allowing for a greater sense of speed. It should be noted that all of the games set up that day were Xbox 360 so I was unable to see if there were any significant differences between that and the PS3 version.

By default there is a race line that shows you the best way to take around the track and also lets you know if you're going too fast when entering a corner. There are also several functions such as traction control and steering assist that you can adjust or turn off completely. You can further customize your experience while on the track by adjusting a separate difficulty setting for opposition drivers' AI. At higher difficulties, the computer controlled drivers will stick right to the proper line at all times and are not shy about pushing you out of the way.

During my hands-on time with the game, I was able to race with three dramatically different cars. My first experience, which let me make it around the track with limited faults, was with a classic Nissan Skyline. In order to get a sense for the range of vehicles available I drove a higher-end sports car for my next race. It had me fishtailing and spinning out all around the track. This was to be expected, as the car was only unlocked for the sake of the demo and I was told that it was one of the last cars one can usually expect to unlock throughout the game. For my last race I picked a rather tame Mazda and actually managed to win a race. Winning was something I never came close to achieving in any of my previous sim-racing experience, so this was quite a change.

Winning or even finishing highly in races allows the player to not only build up money in order to purchase new cars, but also adds to the experience in their driver profile. After each race the player is given a breakdown of points they earned and if they swayed towards being an aggressive or technical driver. They're also shown any badges they may have unlocked. I was told that badges are like in-game achievements that players can use for bragging rights.

Although I wasn't told much of the online play, Drew did mention that the driver profile level will be used to match-up players. This way, even if you are late in picking-up the game, you will still be pitted against less experienced opponents. I was also given reassurance that NFS: Shift takes steps to stop griefing. If a driver should decide to turn around and drive backwards during a race, not only is their collision detection turned off, after 5 seconds they are automatically booted from the race.

Shift is getting a head-start on its Forza 3 and Gran Turismo competition and will be ready to race on September 15.HHsjdflkasjdfklds

 
1
BITMOB'S SPONSOR
Adsense-placeholder
Comments (10)
Lance_darnell
September 09, 2009
You are a lucky, lucky bastard!! ;)

That screenshot is beautiful!!! If they had you playing on the 360 then it is likely that it was the system the game was made on, and that means the PS3 version could be inferior.

Was there any celebs there?
37425_412468101714_719286714_4780931_4814727_n
September 09, 2009
Not sure who you would consider a celeb, but I spotted Stephen Totilo for about 5 minutes 8)
Lance_darnell
September 10, 2009
That is a celeb in my books! ;D
John-wayne-rooster-cogburn
September 11, 2009
I didn't realize this new NFS was more sim-like. I'm optimistic, but I do dearly miss the old iterations, before NFS Street (although I did enjoy the first Street).

Based on your hands-on experience would you say NFS is on the right track again?
37425_412468101714_719286714_4780931_4814727_n
September 11, 2009
@Cosmo I would say that Shift will definitely put the NFS series back up as a successful driving series, although I'm not sure if will ever get back to what it used to be if this new direction goes well.
John-wayne-rooster-cogburn
September 11, 2009
@ Derek - Fair enough. If it changes for the better, so be it.

Also, and I just thought of this, but it's almost like Burnout took that old NFS spot.
Default_picture
September 11, 2009
I'm very excited for this game, it looks like a nice evolution for the series and definitely superior to the past three iterations. All I need now is a demo to find out if I really will enjoy it as much as I think I will.
Dan__shoe__hsu_-_square
September 11, 2009
I can't get myself excited for any NFS games -- there have been so many, I just don't care anymore. But the trailer for this one did blow me away. And just because of your involvement with this game now, Derek, I feel I need to check it out, too. :)

Nice write-up! Hope you had fun.
4540_79476034228_610804228_1674526_2221611_n
September 14, 2009
I haven't enjoyed a NFS game since Need For speed Undergound 2 last gen but I watched a few videos of Pro Shift and it looks nuts. I might actually get on board this one but I'll have to rent it first, as I've acquired a distrust in the franchise over the last few years.
4540_79476034228_610804228_1674526_2221611_n
September 14, 2009
^ make that Shift, not Pro Speed. >:(
You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.