Nintendo: Sellout or Misunderstood?

2_fobs_n_a_goon__2_
Wednesday, August 18, 2010

Editor's note: Nintendo receives a great deal of criticism for their reliance on the same stable of video-game characters: Mario, Link, and Samus Aran. Yet Siri notes that other developers get a free pass for their own repeated use of characters and themes. Is Siri onto something? -Jason


You won't ever find such thing as an unbiased analysis, so I offer a disclaimer right here: I'm a diehard Nintendo fan. You'll have to pry my cold, dead hands from a GameCube controller before you'll make me admit that The Legend of Zelda: The Wind Waker isn't one of the best open-world games ever.

But recently, the accusations that Nintendo merely re-hashes the same characters in similar adventures has reached a fever pitch with Nintendo's announcement of the next Zelda game, Skyward Sword, at the recent E3. 

And maybe it's because I'm a diehard Nintendo fan -- or maybe I'm just trying to look at this objectively -- but I think we need to consider several factors before criticizing Nintendo.

 

• After his debut in 3D gaming, Link's undertaken four similar adventures. But do you know what other video-game characters star in similar adventure after similar adventure? The men of the Grand Theft Auto series: Claude, CJ, and Niko Bellic. Each meets with betrayal near the beginning of his adventure and spends the rest of the game driving over to people's initials, using poor vehicle physics, before finally encountering your betrayer at the end of the game.

Nintendo's repeated use of Link and Ganondorf as an hero/archnemesis is mostly to please the fans, because let's be honest: If we played a game about finding mystical stones to retrieve a superword, and our character wasn't Link, we'd flip. A lot of game series rely on characters over and over again, and Nintendo's repeated use of Mario and co. offers more transparency than anything else.

• Nintendo's success came far earlier than either Sony or Microsoft. This means that people who are fans of Nintendo now were likely fans when they were young. And when we were that young (along with the gaming industry), we latched on to characters more than gameplay elements. Yes, maybe we love 2D platforming now, but back then we loved Mario. We may love open-world adventures today, but back then we loved Link.

And even as we've matured, we have a hard time letting go of these characters. Because of this, Nintendo knows that they can't make a puzzle-dungeon game or platformer without filling the lead roles with a mute youth clad in green and a pudgy Italian plumber.

• Even the most hardcore Nintendo fans must admit that we attach the stereotype of being a "kid's platform" to all of Nintendo's consoles, whether the company likes it or not. But let's imagine that Nintendo wanted to go more "mature" when it comes to the content of their games.

For example, Nintendo develops a game starring F-Zero's Captain Falcon. It's a sandbox game in a Crackdown-style world, and Captain Falcon jumps around it, pounding the faces of bad guys into the pavement. Parents, uneducated gamers, and the mainstream media would have a field day with it.  

If Metroid Prime suddenly started showing blood (which would only be appropriate, as space pirates tend to bleed after receiving a missile to the chest), the cries of a thousand bleating sheep would quickly beat Nintendo's reputation into oblivion.


What's my point? Leave Nintendo alone. Practically half of the developers out there do what Nintendo does...and most of Nintendo's "problems" are our fault as consumers. If people really have an issue with what Nintendo's doing, they must stop buying Zelda, Mario, and Metroid games and give titles such as The Conduit and MadWorld a try.

If we have a problem with what Nintendo's doing...we have a problem with what the entire industry is doing. That's a scary thought.

 
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Comments (8)
Photo-3
August 18, 2010

At least Nintendo doesn't make yearly releases of their games with only marginal improvements and stat updates. Zelda 2011? Super Mario '10?

Mario_cap_avatar
August 18, 2010

Amen and amen.

I know I'm a big Nintendo fan so heaven FORBID I enjoy sequels to my favorite franchises, but for Nintendo they rarely seem like sellout sequels. Galaxy 2 is a recent exception that some people feel isn't a real sequel but the game has so many new ideas, it's a traditional sequel - like the original SMB2 was to SMB1 (not the US version).

I completely agree with the final point in this article and have been trying to argue it for two years now: Nintendo hasn't abandoned its core fans, they've just expanded their venues. I don't see why Zelda gets so much crap for sequelitis but with Halo it's OK? Each Zelda game seems to change about as much as each Halo.

Channel5
August 18, 2010

Nintendo's mature, just not mature enough. Resident Evil was kind of an exclusive franchise on the Gamecube which I traded in my Playstation 2 for. I get upset at Nintendo for the long dry spells for games I'm interested in. They have enough franchises (and customers) to produce something worth playing on a regular basis. Last game I played on my Wii was Mario Galaxy 2 which I stopped playing in early June. Been debating about whether or not I should sell my Wii ever since.

Default_picture
August 19, 2010

How many new Nintendo IPs introduced from the GC forward have succeeded?  Pickmin, sure, but not as big as their main franchises.  Chibi Robo, flop.  Batallion Wars, had issues, but potential as a franchise and failed.  Sin and Punishment, solid game and uses the Wii controlls well, but ultimately is sucking at retail.  Is line atack heroes going to do well?  I doubt it.  Will the new Xeno game do well, doubtful.  Meanwhile Zelda and Mario sell huge every time.  What incentive have we given Nintendo to branch out?  Maybe we need to accept that if we want Nintendo to introduce new IPs we need to actually look at those games when they do.

5211_100857553261324_100000112393199_12455_5449490_n
August 19, 2010

And you know, even knowing a lot of people have latched onto Nintendo icons like Mario, Link and Samus...

Just think about how little that had to do with any narratives, or intricate storylines, or over-the-top dialogue.  That was all what you got from stepping into their shoes.  Link wasn't cool because he said "Merry Christmas." right before he slit someone's throat with his trusty Master Sword.  Hell, half of those games back in the day didn't even give you the pleasure of KNOWING their names if you didn't look them up in the instruction manuals.

Honestly, the only characters I can remember fairly well in recent memory are Chris and Sheva from Resident Evil 5, but only due to the far-too annoying "CHRIS!  HURRY!" and "SHEVA! C'MON!"s that would replay over and over again when my partner got to the co-op spot before I did, or vice-versa.

I find that depressing.  As technology has advanced, have my interests in character development really fallen so low?  Or am I the only person who doesn't think Master Chief's a 'badass'?

Inception
August 19, 2010
@ Bryan: I haven't found many games these days besides Nintendo games that keep me entertained, fanboyism? Nope.
Default_picture
August 19, 2010

I don't really hate Nintendo or anything. It's just the lack of good third party support, and the droughts of games throughout the systems life. That's what pushed me from Nintendo back in the N64 era to the Playstation. Not to say the N64 had bad games, its just the PS1 had more 'better' (my opinion) games, and was expanding my gaming horizon.

But what gets me the most about Nintendo these days, is just seeing their core games again, and again. In every generation there seems to be new series that are born, and live their lives. But the lack of solid third party support in my opinion really hurts Nintendo.

Default_picture
August 20, 2010

I am unsure how many times I have discussed re-inventing Zelda here on Bitmob. Here's my problem with the series. Though I am (or was) a huge fan, the lack of innovation has slowly decreased. Yes, you do have the excellent and promising sword and shield feel with the Wii motion plus, but taking a trip to Hyrule with the same plot and characters has gone too far. What it needs is in game voices for the characters. Link just feels outdated. Give us a new world and twist. More playable characters. I am sorry Nintendo, but the little things like that keep me from taking a trip into Link's boots again. Look at the Final Fantasy franchise.

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