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Online Passes: The Splintering of an Allready Splintered Market

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Monday, October 03, 2011

       When the Cerberus Network debuted a couple of years ago I was one of those people who smiled nodded and didn't think much about it. I was thinking, “Well, it's EA what do you expect. They will figure out that this pass stuff is just not worth the effort and move on.” Boy, was I wrong...

       Every publisher out there now seems so interested in this online pass system that there even different versions of it based on what game you get. Some limit you to a number of hours online, number of levels, some games just drop a bunch of stuff behind the pay wall of the online pass like it was extra DLC. There seems like a theory within the publishing community that this will guarantee that people not sell back their games or somehow prevent piracy? Which if I'm getting the game for free, I'm probably not all that interested in the online anyway. But who knows, I might be wrong.

     The real problem with all this is not the problem of significantly driving down the prices for games on the secondary market. Whether your selling on Ebay or at Gamestop; if you don't have your unused online pass your game is worth not just $10 less but probably more like half price.

   The real problem is that most of the games that have online passes right now, are not big multiplayer games to begin with. If your not Call of Duty, Halo, or Gears of War; Your online is struggling simply to exist. And then you have the audacity to actually limit the number of people playing? This applies to everyone playing online. Whether you are level 1 without an online pass or level 25 who has either redeemed your pass or paid for one. You are significantly impacted by the online pass system. Why? Because people who play the single player of most of these games won't even try the online if they don't have the online pass or don't understand how this system works.

    I think publishers were thinking about existing players when they came up with this system. But what are the existing players for a game like Warhammer 40K Space Marine? None... By the end of the first week that the game was out; it was incredibly hard to find a match. This is because the pool of people needs to be very large in order to provide a descent experience.

    Matchmaking takes a big pool of people. At least in it's current form. When developers talk about TruSkill matchmaking; it all sounds wonderful. But TruSkill NEEDS a VERY LARGE group of people to work effectively. Call of Duty Black Ops even has matchmaking issues and they are the biggest multiplayer game out there. The idea that a new IP is going to be able to survive with an online pass is insane. A non-AAA franchise like FEAR or even a new to online franchise like Dead Space is not going to be helped by an online pass.

   The stated reason for the Online Pass system is to prevent people from reselling their game. What REALLY prevents people from reselling their game is compelling multiplayer and single player content with consistent downloadable content that makes the game worth keeping. While an Online Pass is a cheap way to try and fix a very expensive problem.  All the Pass System really does is discourage people who didn't buy your game new from even trying the online multiplayer which when games are struggling to keep online communities to begin with; ends up hurting everyone.

   The alternative, of course, is to drop online multiplayer in ALL CASES where it doesn't provide a unique experience. Of course, a completely digital distributed system would completely prevent issues of reselling and online passes. But that is even more expensive and complicated issue than making a good game with good multiplayer. But this is probably the only future that makes sense for everyone in the end.

 
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Comments (6)
Dscn0568_-_copy
October 04, 2011

While I don't like online passes, there are online communities for other games than shooters. EA has been able to get away with its pass because of Madden and other EA Sports games, and the new Mortal Kombat also uses the system (though I've heard the netcode for it is lackluster anyway). I do agree it would be smarter for developers to have online for at least the first game be free in order to build a fanbase.

Default_picture
October 04, 2011

I do agree about the EA Sports Pass but the actual story is more directed toward new IPs.  Or IP that aren't multiplayer focused.  Most of the EA Sports games are MOSTLY multiplayer focused.  In that if people aren't just renting the game they are probably buying it and playing online.  Thank you for the comment btw...

100media_imag0065
October 08, 2011

Good read. I agree.

I won't buy any game with an Online Pass. I will just buy it used when I would have purchased it new. At almost all of my local EB stores, the guys and gals working there hate the online passes so much that they make sure to specifically target customers buying a game new with an online pass, and tell them that they can get the game cheaper if they buy it used and didn't care about multiplayer. I find it funny how many sales they took away from EA and THQ, simply by getting people who were going to buy these games new to buy them used instead.

Me, I won't support any game that has an online pass. I don't care if the developer isn't responsible for it, I won't buy the game new. Publsihers like EA and THQ LOVE to tell you that the online pass is there to recoup losses from people buying their games used and then using the servers for free. What they also LOVE to "forget" to mention is that in order for me to buy a used game, someone had to of purchased it new.

When that person purchased that game new, they paid for that server space. When they then trade the game in, and I buy it, they are just transferring the server space to me. There aren't two people now using that server space, there is still only one person using the space that was already paid for. So not only are they lying, they are lying and charging you $10.

Used business has been around as long as business itself. Do not, for one second, believe that the used game market is hurting publishers in any way shape or form. Without the used business, they would be hurting even more. I worked at an EB store for two years. Every single day we got dozens of people trading in old games in order to afford the new releases. Without those old games to trade in, they wouldn't have been able to afford to buy new games.

If publishers are successful in their war against used games, they will succeed in slashing their sales by at least 25%. The Online Pass specifically is a scam and nothing more. Don't support it. Don't ever buy one. Don't feel bad for buying used. Buy used all the time if you want. Ford doesn't scream and cry about the used car business. Apple doesn't scream and cry about the hundreds of thousands of used iDevices on Ebay.

MGM doesn't scream and cry about the massive used DVD business. Don't be fooled. They are only trying to guilt you into giving them more money.

Bmob
October 09, 2011

To be honest, I don't really play games online. I've moved four times since I got my 360, and I've had consistent wifi at just one of those homes. It's been bad enough having to pay for less content than everyone else this generation, but since the birth of the online pass I get to lose out on even more. Better still, all of the efforts to kill this secondary market have rendered my 40+ game collection worthless. My brother bought his 360 with credit from trading in old PS2 games, and now I'm getting quotes of 50p, £1, £2... for games just over a year old?

It's not just online passes, mind. How many rare (Note: NOT limited edition) games can you think of, this generation? 1 or 2? How about last generation? Dozens and dozens and dozens. Perhaps even hundreds. Publishers print so many games these days that they flood the market, but making the used games market worthless is going to make the same new games worth less.

Who's going to pay for X at £40 when stores are desperately trying to flog their 100 copies for a fiver each? Who's going to trade in over a dozen games for just one new title? Buying games is high risk, low return. Where I used to be able to fund my gaming habit mostly by selling my old games, now each game comes straight from my pocket, and guess what? It's a hell of a lot smaller than it used to be. With a wedding to pay for, a baby on the way and a search for a family home ongoing, I just can't justify buying games. 

100media_imag0065
October 09, 2011

Ebay them. Honestly, Ebay is the best way to go for old games. You will always get more than you would have by trading them in. For new games especially. I only pay $25 for every brand new game I buy. I buy a brand new release like Rage, which I just bought on tuesday. I completed it today and put it on Ebay for $45.

It sold instantly, as they always do. Minus $5 for shipping, I made $40 off that sale. I paid $65 for the game, which means the game cost me $25. I then use that $40 plus another $25 from my wallet to buy another brand new game, and again sell it on Ebay for $45.

Rins and repeat. $25 for every new game is a hell of a lot better than $65.

Default_picture
October 09, 2011

      Ebay is a great option for both selling games and finding them at a descent deal.  Stores like Gamestop are just tryingto make money off of you pure and simple.  They are going to give you as little as they possibly can for a game.  At least with Ebay, you have some chance of recouping some of your money.

     Remember guys, most developers aren't involved at ALL in the business decisions surrounding their games.  The Publishers do all of that.  I really believe that most developers understand that online passes aren't the answer.  But their Publisher won't give them enough time and resources to make better games.  I don't honestly believe that ANY developer wants to make a mediocre game.  Games are way much too hard to make and they take too long to make; to believe that.

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