I meant to have this up earlier this week, but I've been slowly succumbing to the Nerd Flu. It hasn't been all bad; my dreams have been fucking incredible and when my fever spiked I declared Deadly Premonition to be the best game I've ever played.
Anyway, here are some pictures from PAX East, along with all the snark I can muster in my weakened state.
That prostitute's eyes were staring into my soul, so I had to look away. And appear bored, apparently. Not as hard as you'd think when faced with a two- or three-hour line. Fun-fact: I never got to the front.
Prince of Persia: The Forgotten Sands is a contender to replace Bioshock 2 for the titles of "Least Desired Sequel" and "Most Blatant Cash-In Attempt". It looks okay, I guess; it's still a Prince of Persia game, but the Frag Doll doing the presentation seemed a little fixated on the in-game rugs.
Okay, here's a game I both played and enjoyed (that happens sometimes). I was grateful for the headphones, since without them I wouldn't have been able to hear Limbo's spooky wind and crickets, and therefore probably wouldn't have felt the urge to piss myself in despair.
This was the "line" for the Visceral Games panel. It was very warm in there. Oh, also? I'm a little claustrophobic. Luckily nobody smelled.
About halfway through the panel, we learned that part of the development process on Dead Space 2 involved building a full-size version of Isaac's new armor. They claimed it had working jets, but that obviously wasn't the best place to demonstrate.
A helpful Luigi gives directions to Faye Valentine. Or he's proclaiming something. We were pretty far away.
Yet another long line I never saw the front of: Crackdown 2's multiplayer demo. It was worth being there just to see the Gears of War guy sitting in the comically small chair.
Okay, let me explain: we were on the upper level waiting for the Saturday concerts to start when the girl sitting in front of Meghan turned around and offered her a glow bracelet. I call these random friendly acts "PAX Moments", because I've never seen them anywhere else.
One of the main thoroughfares of the event. The awesome Rock Band Lounge was off to the right, and the less awesome Queue Room was to the left.
"Do not crowd Jonathan Coulton, nerds!" I know they were just trying to keep that exit clear, but I find the idea of Jonathan Coulton having a territorial bubble that large to be funny.
You can't tell from this picture, but the Calling demo gave me a slight case of "Wii Wrist." The sensor bar was on top of the already-rather-high display, so I had to stand way back to be able to point the remote at the screen. It was just as well, though; those ghosts were scary.
But luckily I knew whom to contact.














