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Arcade dying: Playing video games in public has lost its luster

Bitmob
Friday, July 01, 2011
EDITOR'S NOTEfrom Rob Savillo

I grew up with game-capable PCs and home consoles, so I never really understood the draw of arcades beyond those crazy, full-body-enclosure systems. But I could never afford to play those, anyway. Erik, though, persuasively argues that the decline of the arcade highlights the irony of social gaming.


Hello? Anybody home?
 

As you draw nearer to the high score, tension begins to permeate the bystanders. Silence has consumed every individual until that fateful moment arrives: “New High Score” flashes across the screen!

The crowd erupts with high-fives all around. Yep, the arcade was the place to be, especially for someone with your gaming skills.

In the past, you would proudly march into your local arcade. You were the talk of the neighborhood, and crowds would gather around as you played fervently, summoning up all of your concentration to beat the best score.

Why not try your luck today? Even though you haven’t visited one for years, your local arcade is still up and running. A quick look wouldn’t hurt....

Where is everyone? Why are half of the machines turned off? Is this place even open?

 

This is a common experience that gamers might encounter today. I have begun to wonder if a larger phenomenon is taking place: Has playing video games in public lost its luster?

Ironically, as games today become more “social,” we are in turn becoming less social. From trading items in Team Fortress 2 to Facebook mega-hit Farmville, social interaction between gamers is alive and healthy.

But these interactions occur in a virtual environment, not a physical (or “real-life,” if you will) situation. I’m not saying that gamers are locked up in their rooms all day, every day, with their only contact to the outside world being through the Internet. But looking at arcades today is an obvious indicator of the downfall of real-life interaction between gamers -- excluding conventions such as E3. What might be the reasons for this demise?


Technology gap

This is the obvious point. Let’s face it: The latest technology at arcades, from what I’ve seen, is at best PlayStation 1-era. It’s difficult to attract customers when your latest and greatest is over a decade old. My local arcade has a “classics” section, but I find it a little misleading. Shouldn’t everything in the arcade be considered a “classic” at this point?

It’s understandable that people would rather stay at home and play their HD-equipped consoles. Which leads me to the next issue....

Home availability

Why play something at an arcade when you can play the same game or better from the comfort of your own home? Beyond the initial purchase price, you can play for an unlimited amount of time for free, whereas an arcade machine will continue to eat your quarters.


A rare sight of someone participating in Rock Band Live.
 

This issue appears to not only affect arcades. Last summer, a theme park I frequently visit, California’s Great America, launched a daily event called Rock Band Live: Jam Session. In this event, participants played Rock Band on stage in front of a large audience.

Interesting idea...but it flopped miserably. It rarely drew a crowd, and the number of participants were few. One time when I visited the park, the event’s hosts were begging people to participate. When no one did, they eventually played the game by themselves, hoping to attract attention. Again, why would you visit a theme park to play a game when you have it at home?

As comparison to a different type of media, a similar reason is responsible for dwindling theater attendance. As surround-sound systems and larger television screens become more widely available to the public, it just makes more sense to watch a movie at home and avoid the loud, popcorn-eating crowd at the theater.


These two issues may or may not be the reasons for diminished interest in arcades or for playing games in public in general. One thing is for certain, though: Arcades are dying, and unless there is a technological revolution in store for them, we have to be prepared for their burial.

 
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Comments (6)
Ff6gast
July 01, 2011

Sad stuff.  One of the great things about arcades for me as a kid (since I had no money whenever I went into a arcade, or was too quickly spent when I did) was just watching other people play.  Some games, along with the journey their players take in playing them, are a joy to behold on their own seperate level.  If you stunk at Mortal Kombat for example, you would stare in awe of the guy making a pile of torsos all the way up to Goro... like you witnessed something devine.  There are still some thrills to be had in watching amazing YouTube clips of MW2 long-shot knife-throwing, or most recently, Kotaku's Thursday brodcasts of Retro Gamer, but it's never going to beat that tangible, personal arcade experience.

July 01, 2011

I never really went to arcades before and the couple of times I did I never really got that exciting moment where someone was about to break the highscore. Maybe I just didn't go enough, but I find playing games or watching while my brother plays has just as many "Holy crap how did you survive that?" moments. So long arcades. 

L_c2190f9bee5fe40dffa673d9a8cc0493
July 02, 2011

I never got to fully axperience arcades. There just weren't any around in my proximity and those that did exist in my city weren't, from what I gather, representing the atmosphere you would get in an american arcade. I guess the culture never caught on properly here.

Photo3-web
July 02, 2011

Sadly, the technology gap has been the death knell for arcades. Whereas in the 80's and 90's, arcades had a substantial advantage (compare the arcade to home versions of Mortal Kombat II--I have, and own both :) , these days, arcades lag far behind. Arcades can't compete technologically, so their main draw is gimmicks, set pieces, and the social experience. It's no surprise that the majority of games are variations on shooters or racing titles.

It's a damn shame...arcades were such a defining part of my childhood. Nowadays, the small arcades are dead, and "social games" and MMOs are a poor substitute.

Gillian_3
July 03, 2011

I think society in general is becoming less social in real life, while at the same time becoming more social online. We even interact with our friends through social networking sites and text messaging today instead of calling up people and meeting them in person. I only have one quality arcade in my large city I live in...everytime I visit it's amazing with tons of great machines that actually work. Unfortunatly, people rarely want to go.

Default_picture
July 04, 2011

As someone in their 30s, I have truly missed the experience that is the Arcade. I cannot tell you how many times I would go to our local bowling alley's arcade and just watch as competitor after competitor would show off their Street Fighter 2 skills, with "oohs and aaahhs" coming from the massive crowd trying to get a glimpse of the action. And after each fight, there would always be celebration, hi-fives, and ridicule toward the defeated. Outside of SF tournaments,  just don't see this ever coming back.

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