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"It's Not Tiny, It's Special"
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Tuesday, July 28, 2009
ARTICLE TOOLS

Recently I've heard a lot of people saying they won't be picking up Wii Sports Resort because it's "not substantial enough." Personally, I find something terribly wrong with that way of thinking; mainly that I don't know exactly what it means.

Games are still a fairly young medium, and in my opinion we haven't really found a way to understand what makes them good or bad yet. Sure, we have reviews that judge their sound, gameplay, graphics, etc., but no matter how shiny a game is or how immersive the sound effects are, I wouldn't call those games "more substantial" because of that.

I wouldn't call a game that lasts 80+ hours "more substantial" either. Think about it: what are you spending most of your time doing when it comes to long games like that? Chances are it's just a bunch of filler material as you go from point A to Point B, find power-up J to reach exit P, jumping across platforms G and V to get to dragon K and glorious reward Z.

In a way, every game is just a collection of tiny input moments between pretty cut-scenes in which we're allowed to play a little part. Almost like countless mini-games -- though we like to call them moments instead.

If you think about it, most games are just that: mini-games masquerading as moments, one leading to the next, to the next, to the next, and so on until the credits roll. Of course, unlike Wii Sports Resort, you're only playing slightly different variations of the same mini-game over and over again (e.g. shoot the zombie, kill the nazi, eat the mushroom and jump on turtles) instead of a wider variety of "moments" (unless the game in question happens to be one of those fancy multi-genre titles, like Mirror's Edge).

Continuing with the mini-game/moment way of thinking, you'll eventually come across the problem of games not being very "substantial" at all, and why triple-A, multi-million dollar games aren't all that more "substantial" than a game like Wii Sports Resort.

Example: In the latter, you play one mini-game, finish it, and then move onto another. In other games, you play a mini-game for a long, long time, then watch a cut-scene, then move onto another. Honestly, there's not that much of a fundamental gameplay difference between what goes on in Wii Sports Resort and, say, going dungeon to dungeon in a Zelda game, or giant boss to giant boss in a God of War game, or football game to football game in the latest Madden.

Sure, those experiences may last longer, and might tell "stories" (that aren't all that good compared to other mediums, really), but I don't think that qualifies as "substantial," which I view more as something that's taken away from the experience that is either A) fun and memorable, or B) life-changing and makes us ponder what it means to be human (games aren't very good at that whole B thing though... yet).

So, what exactly makes Wii Sports Resort less "substantial" than those bigger games if game length isn't what one would deem as "substantial"? If they're all "fun and memorable" in their own ways? If you can keep playing Wii Sports Resort months after its release anyway? It's got plenty of gameplay depth, so that can't be it.

The game Portal lasted only a couple of hours. Without the use of a deep narrative, tons of characters, tons of pretty cut-scenes, or anything else normally bestowed upon "substantial" games, it truly said something, and I took more out of that experience than most games this generation combined.

The amount of time a game lasts isn't truly "substantial," and I think that's where my problem with using it as a pejorative in describing Wii Sports Resort kind of irks me (even though that game should, in fact, last quite a while).

Most games, sadly, aren't truly substantial anyway; they're fun, and used for relaxation, not discussing the human condition (though let's hope they get to that part soon). Basically what I'm trying to say here is that we put way too much emphasis on labels, and that includes listing certain experiences as "just a bunch of mini-games." We're limiting ourselves to only what we already play instead of reaching out and trying something new, and what fun is life if you just stick to the norm?

Give Wii Sports Resort -- and other games like it -- a chance. It's a video game (ooh, I feel dirty writing that in two words again) just like any other, and thus deserves your attention like any other. After all, just because its basic gaming mechanics are cut up into 12 different dragons doesn't mean those dragons still aren't fun to ride around and burn villagers with... right?

... or maybe I could have saved you some reading time and said "it's all semantics."

 
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Comments (8)
No-photo
July 28, 2009 20:44
I agree that people shouldn't simply dismiss a game, because it isn't some fifty hour epic. In this era of downloadable and casual games, there are certainly many great pick-up and play games that don't rely as much on filler content. However, I disagree that game's don't tell as good a story as other mediums. I know that many people simply dismiss RPGs as cliche, but I've played some games with deeply moving stories that are further enhanced by incredible soundtracks and gorgeous artwork. Some of those games simply rely on cutscenes, while others tell a grand story that many people can relate to. I can think of games in other genres that do that as well. Really, it's all a matter of opinion. Anyway, it was an interesting read, and I'm definitely looking forward to trying out Wii Sports Resort sometime in the next couple months.
Lance_darnell
July 29, 2009 03:04
A sequel to one of the kings of casual games is still a casual game. And your title for this article is simply brilliant!!! :D
No-photo
July 29, 2009 04:04
Do you think there could be a sequal to this and if so what would you like to see?
Lance_darnell
July 29, 2009 04:08
"It's Not Tiny, It's Special"
That's what HE said.... :D
No-photo
July 29, 2009 04:39
Maybe you can change the minds of people bias toward Nintendo but mine can't change. I didn't care for Wii Sports and I don't for Resort. The value isn't there for me. I like story driven games. I still don't see any depth Resort. The depth to me has a lot to do with character driven games that gains and does many abilities over time. If not then I prefer original games that go a new direction. Portal was a unique original game. I find it be a poor comparison. I don't think it was a simplified game considering how complex it can be to get from one area to the next. Besides that, the narrative in the game was funny. All in all, I prefer a game focused on mini-games buiding itself to an end if you want to call boss fights and such as those. They all would lead up to a climax. You make some good points but Resort doesn't intrigue me the least bit.
No-photo
July 29, 2009 05:07
I have to say, I don't agree with you. I really appreciate a game that has a lot of depth, although as you say a lot of triple-A games are really shallow. I haven't played Chrono Cross or Final Fantasy VIII that you played recently, but I am quite sure that you would agree that there is something good about what these games are trying to do and the emotions they're trying to trigger with the players. I don't know, it just seems to me that triple-A games (or more obscure titles, as it is) should be more than just a go from point A to point B thing and that while some do really poor in this area, some really succeed in creating interest for the gamer.
Twitter_new_31
July 29, 2009 10:03
Brian -- It's opinion based, most definitely... to each their own and all that. I've played certain games with very moving stories as well, but I think the medium as a whole doesn't quite match film or literature yet. Games will get there though :) Toby -- A sequel? I don't know... I might be tired of this series next time around, who knows, ha ha. I would love to see some Beach Volleyball though! Monty -- Actually, I was comparing Portal to other games that are only supposedly substantial. My idea of depth is more a feeling, or something that makes me question life in general. Most games, no matter how deep they are or whether or not they tell a story, just haven't reached that height yet. A story in itself isn't always a story worth hearing, you know? Also, Portal was more of a minimalist game, relying on very little dialog and background images to get its message across. Joel -- I appreciate games with depth too. I'm just saying that we're still confused about what exactly makes videogame deep. Triggering emotion is good, but a game needn't be a long RPG in order to do that. Plus, I still think there's still a place in the industry for games that go right at our basic, physical instincts as humans. Simply "playing" and enjoying oneself can be just as rich an experience as hearing a great love story. Lance -- Heh, took me about two seconds to come up with and I knew it would fit the blog perfectly :)
John-wayne-rooster-cogburn
July 29, 2009 12:41
Cody, I know exactly what you're saying, but I'd just like to point out a big difference (at least in my mind) between Wii Sports/Resort and those other games. The suspension of disbelief. I'm sure you've heard the term before, but what happens with Wii Sports/Resort is that after every game, you're drawn out of the world; in other words, the suspension of disbelief is broken. You know you're playing a game, and you know that you now have a choice of which other game you can play. Let's take Final Fantasy VIII, for example: When you're playing the game, you are completely sucked into the world. When you enter a new town or enter a battle, you're still in the FFVIII world. The only real time the suspension of disbelief is broken -- the only time it should be, anyway -- is when you see the Game Over screen. It snaps you back to reality. "Oh yeah, I'm playing a game...and I just lost." And I'm not saying there's anything wrong with Sports/Resort, either. I just wanted to point that out. This Wikipedia entry does a better job of explaining suspension of disbelief. And I can't figure out how to link stuff in comments...argh! http://en.wikipedia.org/wiki/Suspension_of_disbelief Great blog!
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