Indie developer Keith Burgun (100 Rouges, Auro) convinced me that false choices are bad for video game storytelling, but Ben has instead framed the issue as the illusion of choice, giving us a new, insightful perspective to consider.
This article may contain spoilers for developer Telltale's The Walking Dead, episodes 1 though 3.
Choice systems, generally found in games as the "moral" variety, are a tricky beast. Their inclusion in a series can add to the narrative and make the player feel involved or important within the game universe, giving a sense that his actions have meaning and the story is personalized to him.
It's undoubtedly the reason behind the success of the Mass Effect series, which otherwise would've been considered a fairly standard third-person shooter with relatively high production values.






















