Editor's note: When I first heard of Greed Corp I assumed it was a Mafia Wars clone. Nope. Over to Toby Davis, with the interview....
The land you see here is Mistbound, a universe created by under-the-radar developer W!Games, and the setting of Greed Corp, which just hit Xbox Live and PlayStation Network at the end of February. If you're a strategy-game lover and on the fence about this one -- or have never even heard of it -- read on for an interview with Game Designer Nikki Kuppens.
Toby Davis: Tell me a little about the game and the role you played in development.
Nikki Kuppens: Greed Corp is a turn-based strategy game with hexagonal tiles. Four factions fight over land and harvest resources to build their armies, but harvesting eventually destroys the playing field. It’s a constant balance between earning money and having something to stand on, with the goal of being the last player standing. I was one of the game’s designers, responsible for the main mechanics, level design, campaign, writing, and Achievements/Trophies.
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Former Infinity Ward (
This company logo is painted above a doorway in the main hallway. I'm not sure if the pumpkin is smiling because he's happy or because he's up to something. Probably the latter. I don't trust that guy at all.





