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3 Notes Made While Playing Bad Company 2 in 3D

Brett_new_profile
Wednesday, March 31, 2010

Battlefield: Bad Company 2 popped out of screens all over PAX East last weekend. On the expo floor, you could don a pair of fancy Nvidia 3D glasses (LCD shutter glasses, not the cheap throwaway versions given out at movie theaters) and experience Bad Company 2 stretched out over three monitors. And upstairs in the PC gaming section, Nvidia set up what they called the first-ever 3D multiplayer tournament, with Bad Company 2 the star of the show.

In between rounds of the tournament, I got to try out the 3D-enabled Bad Company 2 for myself. Here are three notes I jotted down during my play session:

"First-person shooters make sense in 3D."

I've seen a few games in 3D now -- Super Stardust HD, MLB 10: The Show, and Motorstorm at GDC, Bad Company 2 at PAX East -- and of them, Bad Company 2 lends itself best to the technology. First-person shooters already display the world through your character's own eyes; the third dimension only amplifies the effect. The hands and weapons jutting from the bottom of the screen feel like an extension of your own body, and the ability to freely look around the environment is an unprecedented experience -- something not even movies like Avatar can match. The lush jungle setting had weight to it, a tangibility that I haven't felt with other 3D games and movies I've seen. It entranced me so much that I hardly bothered to shoot things.

 

Can you imagine playing a game less focused on combat -- Portal, perhaps -- this way? I'd end up completely sucked into the world.

"These HUD overlays look really damn cool."

This is a minor thing, but it struck me again and again: HUD overlays look incredibly cool in 3D. While in a tank, the frame of the turret appeared on one plane, the map on another, and the crosshairs on yet one more. It reminded me of the HUD displays of the video recordings in Avatar -- subtle, but something that thrilled me nonetheless. Not one element escaped the 3D treatment.

"I could get used to this."

Every 3D movie that I've gone to has left me with a minor headache walking out of the theater. This isn't the case with everyone, but judging from informal polls I've conducted with people, it happens often enough to be a significant hurdle for gaming in 3D. If I can't stand two hours in a theater, how am I going to last through an epic Rush session of Bad Company 2?

One way that Nvidia hopes to alleviate the problem is with a dial that allows you to change the amount of depth present on the fly, from something barely perceptible from 2D to something that extends far beyond reality. Everyone should be able to find a comfort zone somewhere along that continuum. With the dial down lower for me, marathon matches should be pain-free.

Yeah, I could definitely get used to this.

 
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Comments (8)
Aj_newfoundland_avatar
March 31, 2010

I got to play some Need for Speed on a 3 monitor wide setup. I really, really liked it. But then again, I've always liked 3D ever since I first saw Muppet Vision 3D as a kid.

March 31, 2010

Wonder how a strategy game would look in 3D now :) 

March 31, 2010

Sounds like a wild experience! I'd love to to experience a game in 3D, but I wonder if 3D games/TV are harmful to a person's eyes.

Brett_new_profile
March 31, 2010

@Brian: I wonder about that too. The depth dial alleviated by fears a little bit. I'm sure we'll see plenty of studies on this in the near future.

March 31, 2010

3D is cool and all, but it's a pain in arse for me.  Not only do I have to put the glasses over top of my actual glasses (my eyes are too sensitive for contacts), but I get a bangin' headache if I spend more than an hour looking at the screen. :/

April 01, 2010

I liked everything about playing BC2 in 3D except for the aiming reticule. For some reason, when I aimed down the sights of the gun, through the ACOG scope, the crosshair in it was doubled up. I spoke with the nVidia guy briefly about it, and he said it has something to do with how the developer defined that particular object's "depth data." So it could probably be fixed pretty easily. Very cool, though.

Photo_on_2010-08-03_at_16
April 01, 2010

Sounds interesting, Brett. I'm sorry I didn't take a closer look at the 3D booths now!

I remain skeptical about 3D being "the future", for reasons which have been well-discussed by others many times, but to hear positivity on the issue is encouraging. I'm certainly curious to give it a try, but I'm not sure I'd want to play every game in 3D. As you say, FPS games make sense.

Brett_new_profile
April 01, 2010

@Pete: Yeah, I could go with 3D as a special treat -- just like I don't want to see every movie in 3D, either.

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