Yeah, yeah, yeah! You read my post comparing the PS3 and 360 analog sticks and decided that I was just a drooling fanboy just out to bash Sony. OK, the Bitmob community probably knew I was just writing for the controller based writing prompt, but those N4G.com guys.... Sheesh!
Well, I'm back. This time I've got my sites set right on the weakest aspect of the 360 remote: the D-pad.
The 360's D-pad is a sticky, unaccurate mess that is useless in almost any situation that calls for twitch reflexes. It feels a bit like playing with a PSP that has had its D-pad "fixed" using super-glue and a quarter.
Try to compare this to the Dual Shock's individual buttons which are perfectly spaced and there is no real comparison. The DS3 wins hands-down.
Now, what would you say if I told you that Microsoft actually knows how piss-poor the 360's D-pad is? What if I told you that Microsoft had actually produced a 360 controller with a fixed, un-sucky D-pad, but then only made it a "special edition" and neglected adding the changes to every controller they produce?
Well, its true.
That's a bit like Toyota telling the world that they are going to fix the Prius, but only in certain "special edition" models!














