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Emergent Horror in Resident Evil 4
Dcswirlonly_bigger
Tuesday, October 26, 2010
EDITOR'S NOTEfrom Demian Linn

Daniel's battle with a boss in Resident Evil 4 couldn't have been more tense -- and it wasn't even scripted.

The Beginning of Resident Evil 4

Undoubtedly the most desperate moment I’ve ever experienced playing a video game wasn’t explicitly scripted or designed by a developer -- it was an emergent, spontaneous player-narrative event. You know how most horror movies have a part where one guy knows he’s cornered by the monster, so he turns around and blindly rushes it before getting ripped apart? I lived that moment once in Resident Evil 4.

After a dozen runs on normal difficulty, most of them with extra items taking much of the danger out of the game, one day I finally dredged up the balls to start Professional (hard) mode. Right from the beginning the game re-asserted its position as one of the most intense pieces of entertainment media in recent years. This was true most of all during the ordeal with the Verdugo -- arguably the game’s most dangerous boss.

 

For those that don’t remember, the Verdugo was that nigh-invincible thing you fought in the castle sewers -- the “right hand man.” And if you haven’t played RE4, this is a boss whose normal claw swipe could decapitate you instantly. Unless you froze him with liquid nitrogen, he was the only character in the game with high enough defense to withstand a hit from the rocket launcher.

I’d heard stories of how Professional-mode players had to die enough times for RE4’s dynamic difficulty to make him actually killable. The conventional wisdom is that if you don’t have a rocket launcher, don’t try to kill him -- just try to survive for four minutes until the elevator arrives. Even though I didn’t have a rocket launcher, I thought I could kill him with the help of an upgraded Broken Butterfly Magnum.

Didn’t happen.

A few minutes, nitrogen tanks, and every last bullet I had later, he was still alive. Next option? Uh...run down the sewer towards the elevator room and knock down more nitrogen tanks on the way? Maybe I’d almost killed him and these last few submachine-gun rounds I found could finish him off, right?

Wrong.

I found myself in the last room with the elevator -- which hadn’t arrived yet -- and absolutely nothing left on me. A table was pretty much the last thing separating us. I knew I was going to die. 

It wasn’t like the usual video-game death, where you make a mistake and instantly pay for it. I actually had a few seconds to contemplate how royally screwed I was.  As Verdugo took a step towards me I took out my knife, all like “let’s do this man!” realizing that I’d seen this moment before in a dozen horror movies.

Then the elevator opened up behind me.

Resident Evil 4 is one of my favorite games, because it wasn’t just able to provide me with moments that were scary or intense but also truly desperate. So many games these days pamper you with lots of guns, regenerating health, and generous save systems. Horror games today just try to scare you with ugly enemies but still give you an excess of firepower with which to kill them. It's only the times when you honestly don't think you're going to make it, when you really believe you have no hope, that the potential for real horror emerges. Resident Evil 4 is the only game to achieve this for me.

That Verdugo duel wasn’t even the climax of intensity for my Professional mode campaign of RE4.  After again draining nearly all my ammo on the Krauser fight, I had to use what I had left on the kneecaps of enemies so I could run away during the last parts of the game. I still had to beat the final boss with nothing other than the knife.

My reward: The ultimate horror...a corrupted memory card.

 
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Comments (5)
Alexemmy
October 26, 2010


Man, I should go back and play RE4 again. I completely forgot about that guy. It's really awesome when something in a game works out like a scene in a movie. It really gets your adrenaline pumping when you get by on the skin of your teeth, but if just a hair more ends up killing you it can completely destroy that feeling of badassery you'd built up.


Default_picture
October 26, 2010


RE4 is my favorite horror game. It wasn't necessary the psychological horror that you got with something like Silent Hill 2, but the sheer tension from every inch of the game was fantastic. The Verdugo duel, the first encounter with the regenerator, fleeing from IT like a little bitch through the storage carts. 



Krauser fight was awesome: I had the same experience. Completely out of ammo, I had to resort to my knife. I found out later that the knife does critical damage to him and is one of the best ways to take him out even if you have ammo. Go figure. 


Default_picture
October 26, 2010


Everytime I play RE4 I'm disappointed in how RE5 turned out. RE4 was the perfect blend of tension and action. I played through it 3 times on the Gamecube and twice now on the Wii. I just hope the next game leans more towards it for inspiration.


Madmen_icon
October 26, 2010


Some of my favorite horror moments are the brief hesitations where you know that once you open that door or pick up that crowbar, something very nasty is waiting for you! ... And basically everything in Dead Space. Total heebie-geebies in that one.


Summer_09_029
October 27, 2010


I love reading about the experiences of other gamers that so resemble my own unfortunate exploits in gaming.  That dude on professional was illegally hard.  After he'd eventually raped me of my confidence I eventually said "F*** this," loaded up an older save file, bought a rocket launcher, and the rest was history.  My encounter with Krauser also went this way, I'm embarrased to say.


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