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On Bullet Sponges
36970_440604814609_500264609_5862488_5061095_n
Sunday, May 23, 2010

Editor's note: I don't hate a lot things in life. Cold pizza, amusement parks, and the word "guava" all irritate me, but not to the point of hate. Having said that, I can unreservedly proclaim that I despise bullet sponges. When an enemy eats all my bullets and asks for seconds, it pisses me off. Apparently, it annoys Corey as well. -Omar


Any individual responsible for including bullet sponges in a game should be slapped in the face. We’ve all encountered them, and we all gnash our teeth at their presence. Unnecessary sponges can ruin an otherwise great single-player campaign. Nothing bothers me more. I'm kicking ass and taking names until a seemingly invincible foe halts all my progress. They drive me crazy, and I can’t figure out why they exist. I’d like to rant about my hatred for some of the worst bullet-sponge offenders. They include, but are not limited to, the following:

Gears of War

  • Uncharted: Drake's Fortune: Once you get past the pretty visuals and compelling dialogue, the game turns to crap. What I mean to say is that if I had a dime for every bullet a single man could take to the chest, I could buy Naughty Dog and fire the person who worked on the damage system.
  • Call of Duty (The complete series): Of course it’s on my list! I don’t know who started the craze, but Infinity Ward and Treyarch have carried the torch high and proud.
  • Gears of War: It isn’t as apparent right away, but Gears of War employs some of the most worst damage absorbers ever. Emptying an entire clip into an enemy isn’t enough. You should stick them with a grenade and then hit them with one of those exploding arrows -- if you're lucky.
 

Right about now, you're probably saying, "So don’t play the games if you don’t like them."  Unfortunately, it isn’t that easy. The games I mentioned all contain mechanics and/or narratives that I enjoy. Ignoring these games isn’t an option. If I avoided every game that features enemies who take an excessive amount of damage, I'd never play anything!

For me immersion stops when I encounter an NPC that eats AK-47 rounds like candy. And what’s the use of playing a game if it doesn't immerse me?

I think I should list a few games that I feel got everything right. I’m sure people are going to disagree with my choices, but what would the Internet be without disagreements and (hopefully) peaceful resolutions?

  • Brothers in Arms: Hell's Highway: I know removing a man’s leg from his torso isn’t all that hard in a video game. I’m pretty sure it works as follows:

    1) The player throws a grenade.
    2) The game realizes the grenade is well within a pre-defined (kill box) area.
    3) Cue awesome slow-motion, leg-separation animation.

    Or maybe it's an extremely difficult process. Either way, Gearbox did a great job. I never once felt like I wasted an entire ammo belt on an enemy. Developers take note.
  • Dead Space: Not only were you able to dispatch the limbs of horrible space monsters quickly and efficiently, but you could stomp their heads in when they came crawling after you. A game with limb removal, head stomping, and NPC’s with the ambition to continue an attack after the loss of their limbs? Dead Space was too good to believe.
  • Ghost Recon: Advanced Warfighter 2: Again, I can’t remember a single time when I had to blow through an entire clip to kill an enemy. I only hope that the next installment in the series retains its realistic health system.

I base these conclusions on my opinion and common sense. I know we're talking about video games, and I shouldn’t get bent out of shape over the amount of damage an NPC can take. But hey, I pay good money to have a great experience! My idea of a great experience doesn't include me pumping 134 rounds into an NPC clad in armor crafted by God himself.

I want NPCs to react as realistically as possible. Some developers are taking the initiative, and I appreciate that. Others aren't, and I’m not sure why. If you hadn’t guessed, I’m all about immersion. Developers should understand that nothing rips the player out of an engrossing experience like the realization that they are playing a video game.

Fix it, please, and thank you in advance.

 
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Comments (23)
Robsavillo
May 14, 2010


Seems like you like shooters, so I'd recommend Counter-Strike -- no bullet sponges there. Also, have you played the Soldier of Fortune games? Raven built some awesome limb-separating tech for that series.


36970_440604814609_500264609_5862488_5061095_n
May 14, 2010


I've not played Soldier of Fortune, I've heard good things though.


Marko_cotra
May 23, 2010


In my opinion there are two different types of bullet sponges; the one that react to your bullets and those who don't. The latter are extremely frustrating. I didn't mind Uncharted because if I shot someone they actually stopped and reacted to me shooting them, same thing with Killzone 2 (a lot of bullet sponges there). Halo on the other hand is an example that I really hate, where my bullets don't have any stopping power on certain enemies.


Default_picture
May 23, 2010


When the bullet sponges get ridiculous I just set the difficulty to casual - usually what that means is enemies need less damage to kill. So I'm ruining the combat 'balance', but in a game like Uncharted (1) the mooks are just there to delay you from getting to the next platforming section, which is really what I'm playing the game for.

Default_picture
May 23, 2010


Also (sorry for two comments in a row), I'm currently playing Red Ded Revolver and the damage model for that feels spot-on. You can take down most enemies in one shot... sometimes they'll stagger back up, or get swung around if you hit them in the shoulder then swing back and keep shooting - but that seems reasonable. Hit them in the head, instadeath, hit them in the legs and they fall over, hit them in their shootin' arm and they're disarmed. And shoot someone off a horse and the rag dolling is spectacular.



So instead, they send you after lots of enemies (or vice versa), but that is far more fun (and feels much more epic)  than a few enemies who soak up tons of damage.


Default_picture
May 23, 2010


Oldtaku got it right on. Red Dead Redemption and Revolver employ realistic damage and adjust difficulty by sending more enemies and reducing the effectiveness of auto-aim.



The final boss of the first Gears of War game was a pointless bullet sponge. I know it's been said a thousand times, but that final boss very nearly ruined the whole game for me.


Default_picture
May 23, 2010


This phenomenon is a deal breaker for me when it comes to many games. It even more annoying in multi player games like MAG and to some extent Bad Company 2. The Halo: Reach beta even seemed to suffer this fate, though I am hopeful some adjustments will be made come November. 


36970_440604814609_500264609_5862488_5061095_n
May 23, 2010


@oldtaku: But I don't want an enemy there just to impede my progress, I want him there for a reason. I also want him to die when I shoot him in the face, instead of reacting like gumby.



I have played through Red Dead Redemption and agree for the most part. I have run into instances where I shoot someone in the face, think they are dead, and am surprised when they pop their heads back over the crates.


Default_picture
May 23, 2010


How do you feel about player characters that are sponges themselves?



Spongyness of NPCs annoys me too when it's really excessive, but I think most of the time it's integral to creating fun gameplay. Hardcore mode multiplayer in CoD4 was terrible precisely because you'd generally be killed in one shot.


36970_440604814609_500264609_5862488_5061095_n
May 23, 2010


@Nick Dee: I don't like that I am a sponge in most games. While it can get frustrating, that only propels me to get better at the game, and to learn that what I was doing, wasn't the right thing. I really love when a developer can balance not being a bullet sponge, with letting the player try combinations and different strategies to succeed. 


Jason_wilson
May 23, 2010


If you don't want enemies to be bullet sponges, the player shouldn't be, either. It works both ways. 


Pshades-s
May 23, 2010


THANK YOU. Finally, some acknowledgement that the combat in Uncharted is awful. Acting and graphics are all fine and dandy but the basic operation of the game (shooting people) is tedious.


Redeye
May 23, 2010


I personally think that halo's 'energy shield' excuse for giving players and enemies more durability helps a lot with me buying it from a thematic and immersion standpoint, and the mechanics of the shield and health system are nuanced enough that I think they add to the experience in ways that a casual player wouldn't realize at face value by just hammering an enemy with automatic weapons fire. Still if done poorly, and if used to arbitrarily increase difficulty on higher difficulty levels like halo 2 and 3 do very badly, an enemy having too much health can seriously bog down a game and lead to frustration.



Shooting games are about shooting things and those things falling down. That basic experience should be as streamlined as possible. I disagree with Jason's assertion that you should be on the same level as your enemies in durability, however. In a single player game you usually are up against insanely unbalanced odds, making yourself as fragile as a scarecrow just undermines player freedom and makes the game a chore of trial and error. (see: Bad Company 2's single player.)


36970_440604814609_500264609_5862488_5061095_n
May 23, 2010


@Daniel Feit: I'm glad I am not the only one that thinks Uncharted combat is ridiculous.



@Jeffrey Sandlin: Shooting aliens is different from shooting people in games. If I shoot a human NPC I expect them to go down, so long as they aren't wearing some crazy armor. I have no idea how fast an alien would fall if shot, so I have to allow for the sponge effect on them. But not too much though, again, immersion is the key. If I have to blow through a ton of ammo to bring down an alien, I will call B.S.


Pshades-s
May 24, 2010


So long Corey and I are sharing our hatred for Uncharted, I'm going to link to my article from last year wondering aloud when it's safe to give up on Uncharted 2 because nearly every step of the game drove me crazy: http://www.bitmob.com/articles/losing-patience-with-nathan-drake



(FYI I never finished Chapter 3 because of - you guessed it - the bullet sponges)


Default_picture
May 24, 2010


I'm not sure I follow the Call of Duty mention as being an example of "bullet-sponging."  I've never seen any  soldier in any CoD game take more than 3 bullets to any body part and still keep walking... unless they're online players with the Juggernaut perk.


Default_picture
May 25, 2010


UNCHARTED ROCKED!!! the shooting was great. It never took more than 2-3 bullets in the right place to kill any enemy. That game has my second favorite shooting mechanic in a console game. I think people don't realize that you miss the enemies very easily because of the way they react and because of the pixel-accurate hit detection (i don't think they use hit boxes like most games). So yeah you can empty a clip at an enemy but you will probably miss with most of the bullets unless you aim very carefully. The way the enemies always react differently to being shot or shot at makes it VERY hard to actually keep hitting them. I loved just traversing and I loved the shooting. I also feel the ending was fine other than the weird mechanic you have to use in the last seconds... NOT BULLET SPONGES!!! is my point, just a very advanced version of this type of shooting mechanic that some people just didn't grok. -Karl


Default_picture
May 25, 2010


UNCHARTED ROCKED!!! the shooting was great. It never took more than 2-3 bullets in the right place to kill any enemy. That game has my second favorite shooting mechanic in a console game. I think people don't realize that you miss the enemies very easily because of the way they react and because of the pixel-accurate hit detection (i don't think they use hit boxes like most games). So yeah you can empty a clip at an enemy but you will probably miss with most of the bullets unless you aim very carefully. The way the enemies always react differently to being shot or shot at makes it VERY hard to actually keep hitting them. I loved just traversing and I loved the shooting. I also feel the ending was fine other than the weird mechanic you have to use in the last seconds... NOT BULLET SPONGES!!! is my point, just a very advanced version of this type of shooting mechanic that some people just didn't grok. -Karl


Default_picture
May 25, 2010


UNCHARTED does NOT have bullet sponges! All the enemies can be killed with one or few bullets as long as you actually hit them and hit them in a vulnerable place. The way enemies react to being shot at and the tight hit-detection I think is why some people have problems with the shooting in this game. you will miss a great deal if you are not careful.  I LOVED it. It is so accurate even seemingly down to the pixel. The shooting is second to none on the consoles and that it takes skill is just another reason to like it. This game and Max Payne on the PC are alike in that I love to play scenes over and over again and I just have fun with the mechanics. -Karl


Hypevosa_symbolsbig
May 25, 2010


There's a few ways of looking at bullet sponges.  Either an enemy has so much hide (think of a tank from L4D and possibly the locust in Gears) that bullets don't penetrate deeply enough to do significant damage, so you need to wear away at them until enough blood is gone or you weaken it enough to hit something important.  Armor would have the same effect.



The problem with not having bullet sponges, are that you make a game too easy, or too unforgiving.  It's either too easy because just one round kills anything - or it's unforgiving because you send so many enemies after the player to make up for it that the player dies fast.



There's also the double standards issue.  If they only take one or two shots to down, should the player?  Is restarting from a checkpoint every minute because someone shot you ok if you can do the same to them?



I look at how few bullets I can take in COD on Veteran, and it frustrates me to play sometimes.  Sure, make the enemy shoot more accurately, have there be more of them, have them behave more intelligently, but leave me my ability to take damage so that I can actually move around the map.  Make my fights more difficult, but not because I have to restart every 30 seconds due to 2 errant bullets.  This game style forces me to play like I'm a sniper, and, while I enjoy it, I'm not sure everyone wants to play that way and would like to be allowed to run and gun every now and again.



In online competitive multiplayer you have the issue of latency as well.  Someone with an insanely fast connection can get off the one shot long before someone else's screen even says they turned the corner.  I know modern warfare has done this to me a few times where I'm fully behind cover on my screen, or I've emptied 5 rounds into a guy, and then I watch their kill cam and it turns out I wasn't around the corner according to them when they shot at me, or I only shot 1 rounds at them instead of 5.  Bullet sponging decreases the effect of latency since both parties get a chance to react and move and need to maintain accuracy.  It also makes it so the latent player can still do some damage and weaken someone, where they otherwise would have simply died.



Bullet sponging serves some purpose, though, in my opinion, there are better ways of doing things.


36970_440604814609_500264609_5862488_5061095_n
May 25, 2010


@Evan: If an enemy has a hide such as the one you explain, that should be mentioned. Some games do mention it, l4d might be one of them. I am fine with that, so long as it fits in with the character profile and into the fiction.



You mentioned games being easier and double standards. I am all for only getting hit once or twice before I die. As I've said before, it can get frustrating. However, if a developer has done their job they will have balanced it out so that you are able to attack a situation from multiple angles and succeed. Don't just give me one or two routes and pile on the enemy. 



Online MP is a whole different animal. There are way to many variables for me to make an argument. But I know how you feel.


Default_picture
May 27, 2010


Are bullet sponges less annoying if the game is more cartoony and has a tongue-in-cheek attitude?


36970_440604814609_500264609_5862488_5061095_n
May 28, 2010


@Douglas Scheinberg: That is a good question. I don't play many games like that, but I can see how I would be less annoyed by sponges in games like that. I mean, I'm fairly certain if I'm playing a tongue-in-cheek game I am doing it to kill time.


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