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Sexual Maturing of the Videogame Industry
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Sunday, August 23, 2009

Editor's Note: Davneet makes a case as to why video games should not only include more sexual situations, but that they should also be embellished and overstated. And he explains it in a thoughtful way. See if you agree with his conclusions. -Greg

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“We’ll get home again, Shepard. I believe you’ll lead us through, ‘O Captain, My Captain,’” Ashley states to Commander Shepard as they converse in his quarters.

Changing the topic somewhat, Shepard asks, “It occurs to me that this might be our last night alive. Got any plans?”

“Trying a frontal assault? All that training, you’d think they’d teach you the best approach is indirect. To draw the enemy out of their fixed defenses. There are regs against this, you know. You ready to deal with the consequences?” Ashley responds coyly.

Taking on a more serious tone, she continues, “I’ve spent my whole life fighting to get what I want. To get it done, I had to bury a lot of things. During that whole time, not even once did I feel like I was worth what I was fighting for.” She pauses before revealing, “You make me feel good enough.”

Perhaps sensing both vulnerability and opportunity, Shepard commands, “Bunk here tonight, Ash. With me.”

“Bold words, Shepard. I like bold,” Ashley responds playfully.

“At this point, I think I know fairly well what you like,” Shepard states, sensing the inevitable.

Finally giving in, Ashley capitulates, “You’ve only scratched the surface. Scratch a little deeper.” She grabs Shepard by the back of the neck and pulls him toward her.

Thus starts the 20-second sex scene in BioWare’s Mass Effect that created an uproar on the Fox News program “The Live Desk With Martha MacCallum.”
 

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Author and pop psychologist Cooper Lawrence denounced the game due to its so-called pornographic content, stating, “Here’s how they’re seeing women: They’re seeing them as these objects of desire, as these, you know, hot bodies. They don’t show women as being valued for anything other than their sexuality. And it’s a man in this game deciding how many women he wants to be with.”

In a later interview with the New York Times, Lawrence recanted her comments due to the enormous backlash created by her appearance on Fox News. “I recognize that I misspoke. I really regret saying that, and now that I’ve seen the game and seen the sex scenes it’s kind of a joke.”


Sexually Confused


While much of the controversy surrounding the sex scene in Mass Effect was created by ignorance and misinformation, it still brings to light the culture surrounding sex in the United States. Pundits on both sides of the political spectrum have a history of condemnation toward nonmarital sex, sexual promiscuity, and pornography. Sexual liberalism and diversity are often cited as detrimental to “traditional morals” and “family values.”

The prevalent political and social stance on sex in America, however, has a history of being completely disconnected from the reality of the subject.


The 19th-century Victorian era in the United States is one that is often characterized by prudery and censorship, though the reality was much different. As discussed in the journal article The Word Made Flesh: Language, Authority, and Sexual Desire in the Late Ninetenth-Century America, a movement for open discussion on sexuality through the use of obscene language was spawned by the Free Lovers in the 1850s.

Free Love newspapers published articles that rejected the predominant views of children as sexually innocent, and openly discussed the use of birth control. In one 1890 letter in The Word, a mother describes exactly and in detail the act of copulation to her 12-year-old daughter when asked, “Mama, what does ‘fuck’ mean?” Another letter in the newspaper Lucifer describes a man seeking a cure for his “insatiable appetite for human semen.”

The 1950s Kinsey Reports furthered this disconnect between reality and perception by blurring the lines between heterosexuality and homosexuality, exposing extramarital sex and premarital sex to be fairly prevalent, and revealing prostitution to be a much more regular practice than originally thought, among many other topics. Combined with the introduction of the first oral contraception, the Kinsey Reports are thought to be a major contributor to the sexual revolution in the 1960s and 1970s in the United States.


Les Cousins Dangereux


Despite the predominant disconnect between sexual perception and reality in the United States, the video game industry demonstrates a much more balanced sexual dichotomy in Europe and Japan.

When The Witcher was originally released in 2007, the European versions included nudity in female portrait cards that were collected after engaging in sexual activities with the corresponding in-game characters. The North American version of the game had such nudity censored, an editing that was recently rectified by the director’s cut version of the game.

French developer Quantic Dream went through a similar process two years earlier in 2005. In order to release Indigo Prophecy in North America, the studio was forced to remove scenes depicting nudity and sex, one of which was interactive. The game, titled Fahrenheit in other parts of world, remained unedited in European releases.

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Outside of Europe, Japan’s large eroge or hentai games market encourages open sexual exploration on the part of the gamer into areas that otherwise might remain foreign. Themes in such games can range from basic social and relationship development to more taboo subjects such as incest, rape, and bondage.

Earlier this year, as reported by Kotaku, the Western media discovered a 3-year-old PC game titled Rapelay, a rape game intended for a Japanese audience that was legally released in the country. Due to the fallout of Rapelay and outside influences, Japan’s Ethics Organization of Computer Software decided to cease the manufacture and sale of games that included rape-related activities.

Bedroom Role-Playing


Why has the United States developed so differently from Europe and Japan in terms of sexual perceptions and beliefs? It is a question with answers that can be traced back to the beliefs of the Puritans who sailed to Massachusetts Bay in 1630.

Perhaps a more relevant question, especially in light of the recent self-censorship of the Japanese erotic-games industry, would be whether the American video game industry should strive to increase sexual content in games.

North American developers BioWare and Obsidian Entertainment seem to think so. Upcoming video games Alpha Protocol, Dragon Age: Origins, and Mass Effect 2 are all slated to have various scenes depicting sex under various circumstances.

Speaking to Destructoid, Chris Avellone, lead creative designer on Alpha Protocol, stated, “I think it’s an important step, and it’s not sex for sex’s sake, but it’s part of human interaction that makes you more involved in the game world and your characters.

“Just like in the real world, sex runs the range from entertainment to a symbol of the depth of feeling between two people, and not having that reflected in a role-playing experience does RPGs an injustice.”


BioWare’s Greg Zeschuk shared a similar sentiment when discussing Mass Effect and Dragon Age with CVG. “I think from our perspective we want to reflect real human relationships. If you’re trying to have a relationship with a character, we want to reflect that and the impact of the connection with that character. And if that involves some sort of intimate scenes, we want to provide those for the player.”



Gratuitousness


Avellone’s and Zeschuk’s sentiments are certainly laudable. But are they too little?

Much of the appeal of video games results from an escapist factor. Video games allow players to experience events and emotions that would otherwise be impossible to experience, and they do so without any of the real-world consequences.

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Even games based in reality, such as those in the Call of Duty series, depict individual protagonists that are able to kill hundreds and even thousands of enemies while absorbing an infinite number of bullets. After completing the game, players are able to continue with their lives healthily and normally. They are not subject to any real-world trauma, such as post-traumatic stress disorders, experienced by actual soldiers returning from active duty.

As violence is often exaggerated in video games, why should sex be any different?

While North American developers are focusing on muted sex grounded in human interaction and complex relationships, European and Japanese developers are able to take the much more gratuitous and escapist approach. The Witcher features a sexually promiscuous protagonist who can hire prostitutes. Japan’s hentai games can feature, as stated, rape and other sexual violence.


Pushing the Envelope


Depicting sexual relationships in a complex and muted light, as some North American developers are currently doing, is simply not enough. As video games are an escapist form of entertainment, depictions of sex can and should be embellished and overstated, in the same vein of violence.

Given the predominant disconnect between sexual perception and reality in the United States, however, increasing sexual content will inevitably create a backlash from various social and political organizations. Taking that sexual content to another exaggerated level will only increase that backlash.

Nevertheless, both exaggerated sexual content and the resulting criticisms are necessary for video games to mature as an artistic and engaging medium.

Disclaimer: Davneet is not a sexual predator or pervert. He can be contacted anytime at useyourmouse@gmail.com.


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Comments (24)
Default_picture
August 21, 2009
I think sexuality should be banned from all forms of media. Banning them from games would be the first step into making the industry not as disgusting from an outside view. Next stop: violence.
Default_picture
August 21, 2009
The censoring of Indigo Prophecy was done pretty ham-fistedly. Some stuff was cut out okay, but the climactic sex scene between Carla and Lucas was made pretty ludicrous when Carla's breasts were clipped away. They're the magical disappearing boobs!

To actually comment on the article itself, I'm kind of curious as to what benefit you think games will receive from more exaggerated sexual content. As an adult gamer, I'm actually more interested in seeing the complex depiction of sex and relationships in games, as seen in Mass Effect, as opposed to the promiscuity that was in The Witcher. What good will pushing the envelope have?

For example, would it really have improved GTA IV if there were champagne rooms in the strip clubs where Niko could have received graphically-depicted oral sex for an extra $1000, or if we were treated to in-bedroom cutscenes of his dalliances with his girlfriends? I don't think so, and if I want titillation like that, there are plenty of other time-tested places to find it that aren't located in the Uncanny Valley.

Also, pushing the sexual envelope to the degree that you advocate would certainly worsen the already hideous opinion of games by politicians and the general public, while providing no tangible gameplay benefit that I can think of.
Default_picture
August 21, 2009
I agree fully, Brian.

Depicting sexual relationships in a complex and muted light, as some North American developers are currently doing, is simply not enough.


As far as maturation goes, one must learn to crawl before they can sprint.
Default_picture
August 21, 2009
Thanks for the comments everyone.

@Brian - Sorry if I wasn't very clear in my meaning. Pushing the envelope obviously isn't necessary for good gameplay. The market for games with more exaggerated sexual content is obviously a niche one, as exemplified by the Japanese market.

Having such games is more about the development of the industry as whole, and how the industry is viewed. Art, movies, television shows, books all already have much more explicit sexual content than videogames, and all are viewed in a much more mature and balanced light.

You're correct in saying that pushing the sexual envelope will worsen the opinion of games by politicians and the general public, and that's actually part of the overall purpose. General opinions aren't going to change by themselves, there's always an uproar before acceptance.

I'm not advocating all games to have sexually explicit content. GTAIV, Mass Effect, and The Witcher don't need more sexual content, and wouldn't necessarily be better if they had more sexual content. However, sexually explicit games need to exist for people's opinions of videogames to evolve beyond just toys aimed at children.

Again, sorry if I wasn't clear in my article.
Lance_darnell
August 21, 2009
I love this blog. When the ultimate goal of video games is virtual reality then it makes sense that sex is going to become more and more prominent.

And I hate to plug my own work, but I did a blog about how EVERY FORM OF MEDIA has been attacked throughout time, and video games are just the next target: http://bitmob.com/index.php/mobfeed/Mediums-Throughout-the-Ages.html

I say lets go for broke, and see where we end up.

Nice work Davneet!
Default_picture
August 21, 2009
and it isn't just the sex; there are MANY things of a completely different nature that are edited fr the North American and Australian releases.

i can't remember if i wrote this in one of my blogs, but my cousin has a hacked PSP, and he says that in Monster Hunter Portable 2nd G(or Monster Hunter Freedom Unite! for us), whenever the monsters are hit, a shitload of blood comes out all over the place and it's basically an absolute mess. thing is, the kids in Japan only have to be twelve to get this game, whereas we get a half assed version of it.

as for sex and anything associated with it, the developers of Rule of Rose said that the game would not be released here because of the homosexuality between some of the kids. it did get released here, but not too many people seem to have liked it, and i don't know if they kept the homosexual stuff.

it wasn't really that big of a deal though; it was just that one of the girls liked the other, but that was pretty much it, so that had it not been released here, people would see how over the top the government is with, um, "interactive sex" :D

anyway, you make a great argument; if they're not going to show the whole thing, it shouldn't be there at all because it defeats the purpose and reduces it to pointlessness.
Default_picture
August 21, 2009
@Davneet - I guess I'm just confused. What exactly do you mean by "depictions of sex can and should be embellished and overstated"?

Most games' depictions of sex are already PG-13 or R, like the Mass Effect sex scene or the bare breasts in the God of War series. Are you advocating mainstream videogames going in the direction of NC-17 or X? I certainly don't think that will help.

And if you're instead advocating just more R-rated sexual content in games, how exactly are you proposing to present it? Most movies that feature nudity for the sake of nudity are considered decidedly sophomoric (the Harold & Kumar series, Road Trip, etc.), and most serious films that show nudity do so in that same muted, complex way that you seem to think isn't good enough to gain videogames respect as a medium that can effectively convey sexuality.

For example, let's take American Beauty, winner of the 2000 Oscar for Best Picture. Even though Mena Suvari's nearly naked form was used in many of the trailers and promotional materials, there are only two moments of actual explicit content in the film: when Kevin Spacey's character looks at the naked form of the 17-year-old girl he'd been lusting after, only to realize finally that she actually is just a 17-year-old girl; and when Thora Birch's character exposes to her new boyfriend the breasts that she felt so badly about that she was saving up for a boob job, finally appreciating her body for what it is.

Now, how exactly is being able to earn rewards for bedding various female characters going to get games any closer to that, as opposed to a couple of comrades-in-arms giving in to their attraction on the eve of what looks like a hopeless battle?

Finally, one comment about your continued references to the sexual content of Japanese games. Japan has long been a very sexually open nation, and pornography & prostitution are much more accepted in society there. My point is, the fact that sexually explicit material has infiltrated videogames to the degree it has in Japan is due to the permeation of it in their entire culture, and not necessarily their acceptance of it in videogame form.
Default_picture
August 21, 2009
...and yet the Japanese are actually quite kind and are raised on manners. i think that another point that could be made and that he might be trying to make is that people over here are blowing sex in videogames completely out of proportion. one of my favorite quotes:

"Censorship reflects a society's lack of confidence in itself. It is a hallmark of an authoritarian regime."

this was said curiously enough by a former judge, and i agree with him; the "government" here is too anal and ignorant. they should be well aware of the rating system they established, yet they kick and scream when something clearly made for adults comes out in the form of videogames.

but the Japanese, while in reputedly "the most perverted country in the world" are alright. they're not bothered by it at all, and why should they be? you have to question how the governments' employees had kids because of their apparent terror of sex.

anyway, i do agree with not putting it there for the sake of it, especially when they're not going to show you anything... unless it's funny(evaporating boobies?!)you know, things that make no sense whatsoever.
Default_picture
August 21, 2009
I interpreted you saying that sex in games should be exaggerated like everything else is in games, as there should simply be more unrealistic sexual situations in games.
Just like how in my life I never have the opportunity to rescue a princess like in Zelda, or to kill an alien like in Halo, I would like the chance to screw lots of girls without any of the time spent creating relation ships, or the awkwardness of sex in real life(not that I would know about real sex :'( )
John-wayne-rooster-cogburn
August 22, 2009
I know I'm probably in the minority here, but I don't see sex in videogame form (currently) as beneficial to the industry. I don't think we need graphic representation of sex, as it really doesn't add anything to gameplay.

Mass Effect, on the other hand, used it as a story element. But even then, what did it add to the game?

Like I said, I know I'm in the minority, but I think there are better ways to push the industry forward than by having games "embellish" sex.
Default_picture
August 22, 2009
Thanks for the great discourse everyone.

@Brian - Why can't we have it all? I certainly agree with your opinion about film. I actually had a hard time watching Harold & Kumar, it just didn't appeal to me. On the other, I thought Eyes Wide Shut, a much more sexually gratuitous film, was thought-provoking and tastefully done. Just because I don't like Harold & Kumar doesn't mean I believe such films shouldn't be made. There's room for Harold & Kumar and American Beauty.

Similarly, there exists room for various types of violence in videogames. Some first-person shooters are completely over the top in their violence, allowing players to kill thousands of enemies in gratuitous manners. Other first-person shooters are completely realistic, such as America's Army. And still there exist videogames with absolutely no violence.

Why can't sex in videogames be the same? There are certainly many games that include zero sexual content, which is fine. There are games in which sexual content is fairly muted and fully integrated into development of certain relationships. Then there exist games which include completely random and disconnected sexual content. Were the strippers in Duke Nukem 3D necessary? Of course not. Were they offensive? Surely they were to some.

Just because you personally don't like a certain form of violence or sexuality, does not mean that such forms should not exist. Such thinking is the basis of all censorship. I don't like Harold & Kumar, but that doesn't mean I believe it should not be made.

There exists an entire genre of sexually explicit videogames that I would never play, but that doesn't mean they shouldn't be made. In fact, due to the current atmosphere surrounding videogames in the United States, I think such games should be made.

Let's have games with thoughtful and tasteful sex, let's have games with sex just for the sake of having sex (you could even make the argument that the Mass Effect sex scene was of this variety), and let's have games that completely revolve around gratuitous sexual interaction. You and I may never play games of the third category, but again, to advocate not making them on such a basis is the beginning of censorship, and as a result, can keep the mainstream's view of videogames fairly narrow.

@Lance - You bring up a good point in referencing past mediums. Almost all artistic mediums have gone through a similar process of sexual censorship. From Michelangelo's depiction of "The Last Judgement" to "Robert Mapplethorpe: The Perfect Moment," all art has gone through sexual growing pains, and continues to do so today.

Also, you only love my article because I'm a member of the Bitmob Beard Club.
Lance_darnell
August 22, 2009
Bitmob Beard Club RULES!!!!! 8)
Lance_darnell
August 24, 2009
Congrats on the Front Page Davneet!!!
Default_picture
August 24, 2009
@Davneet - I'm going to clarify my position here because either you've misunderstood it entirely or you don't know how to answer my questions, so you're putting words in my mouth instead.

I in no way advocated censorship in any of my comments on this article, and the fact that you jumped to that conclusion says far more about your opinion on this subject than it does mine.

I'm a pretty open-minded individual, and as such there are only three types of activities that I would prefer not to see in games: premeditated "murder for the sake of murder" of innocents; situations where the player is allowed to torture a helpless victim, again in an unjustified manner; and rape.

I'm not saying this in a "out of sight, out of mind" way, and I'm not trying to prevent thought-provoking discussion about these topics -- but, I will say that if somebody can make it to an age where they're old enough to be playing such games and they haven't yet had their thoughts provoked about murder, torture, and rape, then human society can pretty much be described as a complete fucking failure.

I am disagreeing with your position not because I don't think sexuality should be explored, I am disagreeing with your position because I don't see the benefit in exploring sexuality in the medium of videogames in a manner that differs greatly from the manner in which it is already being explored.

Let me answer the question that you ask in your article: "As violence is often exaggerated in video games, why should sex be any different?" Here's your answer: The depictions of violence and sex in videogames should both be handled in the same way -- when they are included in games, they must be justified as an integral part of the story.

In GTA IV, the strip clubs went along perfectly with the game's Mafia setting, while the casual sex provided tangible benefits to the player that were consummate with developing a close relationship with someone. That's good for gaming - it pushes the envelope of what people can expect in videogames while remaining justifiable to those who support gaming's cause.

In Duke Nukem, the strippers provided no tangible gameplay benefi, and there was no logical justification for their inclusion other than simple titillation. This was bad for gaming -- it pushed the envelope, but did not do so in a way that gaming advocates could use as evidence to further the cause as videogames as a culturally relevant medium. To use your example, Duke Nukem is to Harold & Kumar as GTA is to Eyes Wide Shut.

If somebody wants to make a game that takes place in the middle of a decadent orgy, I'm all for it - but they had better do the best damned job in the world of making the sexual content culturally justifiable, or it would be in the center of a category-5 shitstorm that gamers would have no defense against. That's why the Mass Effect controversy passed as quickly as it did -- once anyone with an ounce of sense got the whole story of how the sexual content was included in the game, they went "Oh - that makes sense" and that was the end of it.

Once games have advanced to the point where sexual content has been accepted, then people can make all the stupid sex games they want -- just like filmmakers these days can make all the Harold & Kumars they want without anyone batting an eyelash.

In closing, I don't disagree with gratuitous, unjustified sexual content in games because I have some moral objection to it -- I disagree with it because I think it's dumb.
Photo_on_2010-08-03_at_16
August 24, 2009
Sex in videogames is, to me, yet to be handled in a manner which doesn't cause me to do the "I'm Watching Porn Double-Take" when someone walks into the room. I'm playing through The Witcher at the moment and it's faintly embarrassing to justify why cards covered with boobs suddenly appear on the screen. Perhaps this is just my attitude towards seeing what, to an outsider, would appear to be gratuitous sexual imagery and knowing someone else might see me looking at it though.

Cards notwithstanding, however, the sex in The Witcher is handled relatively "tastefully", for want of a better word. It feels "appropriate" for Geralt to have numerous sexual liaisons in the context of the setting, and it is referenced in Witcher lore. I just question the way it is presented.

Mass Effect's sex scene was entirely appropriate in the context of the story, as was Fahrenheit's (despite the... mildly icky connotations - anyone who's played it will know what I mean) - I'm intrigued to see how Dragon Age handles this. I have to say, at present, given the style of the marketing material we've seen so far, I'm a little concerned, though I'm open to being surprised and I'd like to trust BioWare to handle it tastefully.

H-games are an interesting case. While there are many that are straight-up porn, there are plenty out there that do have a story about relationships to tell. I can think of two offhand which impressed me in this regard - firstly, True Love, which demanded that the player work pretty hard to impress the various girls, it was impossible to bed everyone in one playthrough (which I'm glad about) and ended up with you either finding your "true love" or getting ditched for making stupid decisions. Secondly, Three Sisters' Story contained some fairly gratuitous sexual scenes, but you had the choice to turn down the girls when these situations arose - and in fact, if you decided to bed all three of the sisters throughout the course of the game, you'd end up with NONE of them at the end. I remember being impressed with both of these games as being interactive stories first and foremost, and titillation second.

There we are. Confession to playing (and enjoying) H-games now over. Go about your business. :)
Default_picture
August 24, 2009
The problem with "sex" is that, as Davneet explored earlier in his article, the historical stigmas and perceptions were are all brought up with. The Japanese exploration of sex and it's sometimes violent portrayal in neo Manga, Anima, hentai etc genre's are more of a social reaction to the violence experienced by the japanese at the end of WW2. Akira and many similar films are reactions and explorations by artists in order to translate the effects and aftermath of Hiroshima and Nagasaki.

These artists saw themselves like T.S Elliott and his poem "the wasteland" (and other modernist poets) who explored the effect of WW1 on society and how it would "rebuild" itself thorugh poetry. Sex in Video gaming should be used in context and have a valid purpose. Rape, Incest and other violence are more sensitive because children don't play games pretending to be rapists or sado-masochists. Kids in early development grow up playing games such as cops and robbers, army men, fireman etc. Thus the transition of violence using guns already has a social context of "play" despite also existing in the real world. children play "dead" they don't play victims of rape.

The gaming industry has not removed its tag of "entertainment" and "play" or "toy" thus it should be aware that it does not have the same artistic license to explore sociopolitical issues to the degree that Davneet would be asking for.
Default_picture
August 25, 2009
@Brian - I'm truly sorry if I misunderstood your position. I enjoyed reading your point-of-view, and the fact that you had a strong one with well-reasoned arguments, which is why I took the time to respond to your comments. Discussing such an issue as this one in a forum-like environment can always be risky, considering how much can get lost in translation between what we think and what we write, in addition to the biases that readers bring when evaluating someone else's work; as was the case when I read your comments. If I misrepresented your thoughts in any way, again I'm very sorry. It was not my intent to do so, nor was it my intent to put words in your mouth.

@Christopher - You bring up a good point in explaining how artistic endeavors are often a reaction historical events or prevalent social ideals. Viewing the plethora of recent Hollywood films set in the Middle East (Lions for Lambs, Stop Loss, Rendition, Charlie Wilson's War, The Kite Runner, The Hurt Locker, etc.) only supports this.

That's not say however, that the opposite is not true. Social and cultural views can be and have been a reaction to artistic endeavors, though I believe on a much smaller scale. My question to you would be, how can the gaming industry remove its tag of "play" or "toy" so that it can explore sociopolitical issues?
Default_picture
August 25, 2009
Davneet, effusive apologies are not necessary -- this is the internet, after all. Besides, I did make an unfortunate choice at the end of my last comment -- "dumb" wasn't the right word..."counterproductive" is more what I was looking for. (Although, it can be argued that deliberately doing something counterproductive is pretty dumb! :D)

Personally, I view videogames' battle for cultural legitimacy as something akin to trench warfare. Making games with gratuitous, unjustified sexual or violent content -- like, say, BMX XXX or Postal -- is equivalent to going over the top in broad daylight (needless to say, it's not a viable strategy). Instead, gaming must make small forays forward, dig itself back in, and make sure its position is tenable before venturing forth again.

Eventually, though, enough people will reach positions of significance for whom videogames have been around their entire lives, and it's at that point that videogames will enjoy the same freedom to explore sexual and sociopolitical issues that other forms of media currently do -- without the possibility of backlash against one particular game affecting the entire medium as it does today.
Default_picture
August 25, 2009
I would say effusive apologizes are very necessary, simply because it is the internet. :)

And to maintain your war analogy, if your view is akin to trench warfare, I'd have to say my view is like dropping an atomic bomb. :P
Lance_darnell
August 25, 2009
@Davneet - I want to see a big soul hug now! ;D

I'd have to say my view is like dropping an atomic bomb.


Those are not hugging words!
Default_picture
August 25, 2009
@Lance

It's an atomic bomb of love!
Lance_darnell
August 25, 2009
:D

That floored me, well done!
Default_picture
August 25, 2009
I've always been surprised that the homosexual characters in western RPGs (Fable series, Baldur's Gate series, Return To The Temple Of Elemental Evil, I think Fallouts) have never been a controversy as far as I can tell. I guess this is because it was never overt or explicit and there was no sex per se. I'm not sure if this is because we as gamers are more open than I'd reckon or because it's not in your face, no one pays enough attention to notice it.
Default_picture
August 26, 2009
You forgot to mention the Trance Vibrator. AND Custer's Revenge. How could you.
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