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The eternal fanboy bickering point: Are Games Art?
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Wednesday, October 20, 2010

Hello, one and all. Yes, that is my real name, and I have no relation to the football guy. With that clarified, let me dive into my first article, and why I feel, in answer to the question posed, they are NOT art.

"Wait," you say. "Did he really go against the grain and declare them NOT to be art?"

I did, and here's why. Some people would probably bore you with the history of traditional art, which, in reality, has little to do with video games. Instead, I want to look at what games really are: interactive entertainment. The idea of interactive, hands-on play is nothing new, as it has been around for as long as children have played with dolls, to wooden horses and vehicles, up to popular board games and toys with five thousand points of articulation in their pinkies. Video games are essentially interactive toys that consist of a box with wires and motherboards inside and a DVD.

Now, you wouldn't call those toys I just mentioned art, or at least most wouldn't. It is true that artistic processes are involved in a toy's creation: designing/drafting it on paper, determining paint and color schemes, making art for the box or package, etc. This is all well and good...but games are essentially the same. People create concept art, then they fire up computers to render graphics and iron out gameplay bugs and flow, they add music, voice acting, create a marketing campaign and disc case art...it is similar in many ways to the toy creeation process, because video games are not "art"; they're toys. Toys that run in 720p and over the Internet, but still toys.

I understand that some people feel the need to argue that games are art as a sort of validation of their hobby. Is that really necessary? Do stamp collectors, hikers, gardeners, people who watch movies or read books feel the need to justify their activity with an arbitrary label that will only matter to the snobs who think Mario is on the level of a Michelangelo? No, not really. While I understand wanting to seek validation for something you love, video games, unlike art, really don't contribute to artistic culture in the same way the works of Raphael or Beethoven or Mozart or Rembrandt do. It's just a video game, and more importantly, it's FUN. Do we need any justification beyond that?

Just because a game has an interesting play mechanic or art direction, that does not make it art. Yes, the video game is composed of various artistic aspects, such as storyboarding, visual design, graphic style, music, movies and cutscenes, etc. But in this case, the sum of the parts does not equal the characteristics of the individual pieces. A game is primarily created as entertainment. Art does not necessarily have to be "entertaining", and very few forms of art are "interactive". And while I am aware that "art" is open to interpretation for many, and its definition can be changed to suit one's needs, I honestly do not think games belong in the same order as The Last Supper, Fugue in G Minor, or even the latest issue of Spider-Man, which is a form of sequential art. The key with art is that while it can be observed and talked about, you cannot interact or impact it in some way; although with video games your "impact" on the world is limited (indeed, the author is merely giving you a lease to play in the world of his creation, rather than making it completely your own), it still matters in some way or another, and you do even have games that allow for freedom by at least giving you, say, a choice between pursuing storyline path A and storyline path B.

So does this mean I think video games have no value at all? No. They are a form of entertainment, and entertainment helps us escape this sometimes dull and boring world by allowing us to become part of the fantastic. In that sense, games do serve a purpose.

 

They just aren't art.

 
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Comments (4)
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October 20, 2010


Semantics. Not saying I disagree with you; rather I'm saying that the entire question is silly. I guarantee that in almost every conversation you find on this subject, you'll get the inevitable response that the definition of 'art' is subjective, and thus what is art for one person isn't art for another, etc. 



I just get so tired of the entire debate, because it's just semantics. Language is meant, at least in part, to help people communicate. And if a piece of vocabulary has to be prefaced with 'this is what [blank] is to me', then I would say that it is no longer and effective piece of vocabulary. Thus, I say that the word 'art' is a has become a crappy, useless word to use in these discussions. 



(For an example, you say that Art by definition cannot be impacted by the observer. I and many others would disagree. That's a fundamental difference of definition.) 



Instead, I like to focus on the question of whether or not games can be edifying. Can a game help me learn something new about myself or the world? Can a game touch me? Can I care very deeply about the characters presented in a game? The answer to all of these individual questions is, 'yes.' Does that make a game art? At this point, I really don't care. 


Default_picture
October 20, 2010
I think the debate is old and tired, too; the reason I elaborated on it here is that I wish people would accept that games don't need "justification" beyond being fun. Art is on the verge of becoming obsolete because people are calling everything art now. Which is a shame, because I love traditional forms of "art".
Default_picture
October 20, 2010


Oh, I'll agree with that. A game IS entertainment - and fun is a value that is often undervalued. It seems like any time a game comes along that has no artistic pretense, but is just plain fun, someone always criticizes it for being 'just a game,' as though a video game has a responsibility to be anything more. Which is bullshit - 100% agree. 



On a fun note: every game I've ever played that has really touched me beyond mere 'entertainment' has also been exceptionally fun and entertaining. One of my favorite digitally distributed titles is PSN's Flower, and even though it's an artsy style game that could be considered on the casual side, I still have loads of fun playing it every time I boot it up. Fun trumps. 


N27502567_30338975_4931
October 21, 2010


You've focused on videogames interactive nature as the precludes them from being considered art, yet you haven't really put forth an argument about how interactivity is mutually exclusive with the classification. For one, interactive art installations have been a staple of the modern art scene for some time. Audience participation has a long history in theater. Hell, no two performances of a play or piece of music are ever identical.



Far from being the being the thing that precludes videogames from being art, it's their most interesting and promising aspect for artistic exploration. Aesthetic appreciation isn't limited to what we see and hear. A system of gameplay can itself be beautiful. The intercourse between the player and the game system can impart a message or emotion with far more impact than a purely passive experience. Obviously, videogames are a long way from fully delivering on that promise, but the potential is there.


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