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Video Game, Video Gimmick or Video Art?
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Friday, August 21, 2009

With all things that grow and expand, divisions take form and become established. As the gaming industry comes to terms with the new technological advances and a new audience (casual gamers), it seems natural that the current gaming community has already begun re-defining the term “Video Game”.

And it seems I too have come to this crossroad. What is a video game? What elements are needed to qualify a “franchise” as either a video game or a video gimmick? A fellow Bitmob member poised this question to me when he proposed the idea that gaming is not just a set of button pressing for instant fulfilment but rather a set of complex experiences that pushed the player to “think deeper”.

 

In the UK (and most likely Europe) a huge franchise titled “Football Manager” and “Championship Manager” fight for supremacy over the genre of sport management games. I must admit; I am a huge fan of the “Football Manager” sim.

Yet, when I examine the concept closely, it is nothing more than numbers on a page; statistics that you calculate to maximise your chance of winning a match. It looks and sounds extremely boring but I have spent countless hours pouring over and preparing for my next cup match, playing for promotion, transferring players etc.

Which then leads me to EA’s huge franchise “The Sims”. Is that a video game or a video gimmick? My partner is a huge Sims fan. One day I said “sweety, are you playing a game or are you just proliferating our consumer tendencies – all you do is make money to buy more stuff – it’s not really a game is it?”

She got really pissed at me and argued that it was a game because games are about escapism. She then argued that I do the same with my football manager game. And she was right.

Then I started to examine my pet peeve with Multi-player and its lack of structure to gear towards a cooperative experience. I realised that I, like many others, see FPS as a game. In fact, none of us would say “Call of Duty (or any FPS) is not a game”.

But when you really examine the FPS genre, there is no depth to it either. Just a group of people playing the traditional Cowboy vs Indian game that we mimicked when we still wore diapers. The only difference is that we have a processor to convey the image and results as opposed to our imagination.

The problem is, a lot of games in the market are reflex games as opposed to rich and complex emotional experiences. If we move towards a developer who attempts such a feat, the franchise then falls away form the traditional sense of gaming. Does it then become Video Art?

Hideo Kojima’s Metal Gear Solid 4 was questioned regarding its extensive cut scenes. Some argued that it took us away from the immersion and made the experience passive as opposed to interactive.

What about “flower” by Jenova Chen and thatgamecompany? is it a game, a tech demo or video art? Or is it possible for developers to transcend all these categories to create a new genre?

If a game is meant to be interactive, than surely games such as “Rockband” and the upcoming “DJ Hero” all fall into the category?

There’s a level of dexterity and/or skill required to play the game even though there is no story or plot (just like the online multiplayer mechanic of an FPS). And the games are immersive and fun, even if they are perceived by some as shallow or gimmicky because of the new controls.

Does a videogame need strategy? Monopoly the board game is a game all of us would have grown up with. Another favourite is “Risk”. If you consider these traditional games, it may be right to say that Civilisation and other strategy video games evolved from these board games.

A degree of manipulation and thinking without story plot exists between the player and the experience. If that is the case, surely games such as “flower” or tower defence games have more precedence to the title “videogame” then any of the aforementioned genres.

But when you transfer monopoly over to the videogame format, we all go “WTF? I’d rather just play monopoly on the board.”

Is a “videogame” a unique experience that cannot be found in any other medium? Or an experience that allows us to achieve things that would not be possible in the real world?

Is that why games such as “Trivial Pursuit” and “Monopoly” fail as a videogame because we can achieve the same results in reality? These concepts as videogames fail to do one thing; they fail to force the player to “learn”.

Videogames under any genre, be it First person shooters, Racing games, Sports games, Strategy games etc all require the player to master a level of competency before they can actually gain anything spectacular from the game. It’s more then just rolling the dice, pressing a button or and swinging a controller.

A “Video Game” in essence, is a product that forces the player to wrestle with the “controls” in order to master the game. In all Video games (and old platform games are a classic example) there is always a “move” or a “trick” that must be learnt to progress.

If we define the word “videogame” as an experience that can only be accessed after acquiring the skill then gaming is not necessarily about story and depth or immersion and fulfilment. But rather a videogame is “escapism” achieved by learning to overcome a level of difficulty and advance (be it story, level, or rank).

A videogame should force the player to master a set of rules, controls or combination of both to progress and ultimately triumph as no.1.

did you get the highest score?

 
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Comments (5)
Lance_darnell
August 20, 2009
Very good! I really like how you got what a video game is right down to its essence - instead of doing what I would have done and remained vague. ;)
an experience that allows us to achieve things that would not be possible in the real world?

This is what video games are for me. I don't play Guitar Hero - I play guitar. I don't play the Sims - I play Daddy. But I do play Little Big Planet, Fallout 3, God of War and Civilization 4 because those ARE all things I cannot do in "reality". Well, I COULD do some of the things in those games in reality, but I would be in jail really quickly.

Video games=Keeping us out of jail!

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August 21, 2009
Thanks Lance

I definitely know what you mean regarding video games=Keeping us out of jail. Imagine if we all ran around like Niko Bellic, there wouldn't be much of a society left :D
Lance_darnell
August 21, 2009
@Christopher - What I would love to read is a sociological study about how games like GTA affect empathy...
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August 21, 2009
@ Lance, that's a great idea! ;D

I'll try my best to explore your suggestion (i hope I do it justice). Really appreciate the time and advice you give me.
thanks ;)
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August 24, 2009
Thanks for your article! I wrote up an article myself in response to yours, "Thinking about video games as art? Some resources..." http://bitmob.com/index.php/mobfeed/thinking-about-video-games-as-art-some-resources-and-thoughts-to-start-you-off.html, please look it over, but in fairness to everyone else on your article's page, I'll summarize here...

Please read Understanding Comics by Scott McCloud and A Theory of Fun for Game Design by Raph Koster and consider browsing The New Media Reader by Fruin and Montfort for a context in the examination of video games as art. You mention games that don't teach as unfun, this is related to Koster's core ideas, and I agree. However the play and replay of games that don't seem to teach (never taught much or doesn't teach much else), like rpg grinds and your mention of the football manager game and Sims, shouldn't surprise too much. Even if they are no longer hard, they still provide exercises to maintain whatever skills the player had picked up, and they probably do so using appealing (sometimes addictive) trappings.

As for the question of video games as art, I can't think of a gamer that would need much convincing (or growing up) if they don't already think so. And what do video games express as art? I believe it is how to interact with whatever and why, and can be as meaningful as a discourse on the analysis of the principles of squad tactics as it pertains in COD4 and real life or as "meaningless" as the discovery of how a rube goldberg machine based on made-up physics, and all games no matter how easy or hard for whoever plays says something about interaction.

BTW, is Quach a common name? I had a roommate with the same last at UC Irvine a few years back, a good guy I also went to high school with. Was much more casual a gamer than I've always been, but an aspiring artist so I had frequent reminders of thinking about art instead of taking it for granted.
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