Separator
by Andrew Hiscock, COMMUNITY WRITER
I don't know if Mr. Hiscock's got a mole in some developer's corporate headquarters or a vivid imagination -- this accounting could very well be an actual conversation held in some stuffy boardroom! -Jason
by Andrew Hiscock, COMMUNITY WRITER
I hold the belief that there is always some deeper reason to our behavior. To game is not a personal decision. Well, it is on a micro level. But the sum total of "to game" decisions represents something larger, something more universal, that leads people to play video games.
by Andrew Hiscock, COMMUNITY WRITER
Matt Chandronait isn't trying to get away with anything. He and his co-workers at Area 5 are dedicated to translating videogame journalism into an innovative and entertaining product. This is not a new idea, but hardly anyone can say that another outlet provides the level of quality offered by Area 5.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
A musical dedicated to the world of Nintendo business.
by Andrew Hiscock, COMMUNITY WRITER
Todd Zuniga is one of these few, and no one knows this genre of games better. His particular brand of coverage (both sports and nonsports) has been featured in OPM, EGM, 1UP.com, ESPN, Wired, The Onion, and What They Play, all while founding the literary magazine/website Opium.
by Andrew Hiscock, COMMUNITY WRITER
After spending hundreds of hours developing muscle memory in our favorite games, you may wonder how you can get some hard cash for your specific brand of skills. Thus, I present a few positions after the jump you may not have considered that will put your adept button pushing skills to good use.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
How a couple of simple games reflect gaming evolution as a whole.
by Andrew Hiscock, COMMUNITY WRITER
I, like many Bitmob readers, grew up with EGM, where content was delivered in a (more or less) linear fashion, and that content was, to quote Robert Ashley, "curated." Important and interesting stuff was developed, chosen, and organized for a reading experience, not as a method of information delivery. That's why I find websites so offensive.
Hayabusa
by Andrew Hiscock, COMMUNITY WRITER
Here's another in Andrew Hiscock's fictional (we think it's fictional, anyways) series where game characters come to life for behind-the-scenes interviews. In this episode, the men under the Spartan armor talk about life in multiplayer Halo.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
The Swedish Chef is here to coach you through your video game trouble spots
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
Animal the Muppet handles your video game related questions
by Andrew Hiscock, COMMUNITY WRITER
I'll need a whole bunch of "agents" willing to go undercover to help me explore the influence of video games in interpersonal relations via the internet. The more the better, and if I can get a couple of females to participate, all the better. Don't worry, it's harmless, there won't be any direct interaction, simply observation.
by Andrew Hiscock, COMMUNITY WRITER
Aaron Simmer has a particularly unique role in the culture of podcasting. While he is the co-founder and writer for armchairempire.com, he hasn't ventured his own hand into podcasting. Instead, he is the organizer of the much anticipated GFW Radio reunion at PAX 2009.
by Andrew Hiscock, COMMUNITY WRITER
Former Games for Windows Magazine editors Shawn Elliott and Sean Molloy made mention of the boilerplate method of constructing a game review, in which there is a particular prose construct ready for the insertion of the (often inconvenient) aspects of a chosen game. To quote Sean, games reviews follow this formula: "This but this, this but this"
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
Continuing my series of interviews with notable podcasters, I spoke with Gamers With Job's Shawn Andrich. While the site is a smaller and independent outlet, its Conference Call podcast has played host to some of the biggest names in the development and games journalism.
845017_f520
by Andrew Hiscock, COMMUNITY WRITER
Welcome to Bitmob.com, your resource for the hottest companies in [insert your city here]. Whether looking for a long-term relationship or something to spice things up on the side, you'll find a videogame company that offers deep connectivity and intuitive user interfaces, no matter who you are! Good luck, and happy merging and acquisitioning!
4619
by Andrew Hiscock, COMMUNITY WRITER
Well not quite, but you can help me out in a little experiment. I would like members of the Bitmob community to fire out some random games and random press outlets (online). Preferably, the two will match up and give me a review I can use. Use for what? I will keep that hush hush for now, so I don't get any reviews playing up to my purposes.
Card-diag
by Andrew Hiscock, COMMUNITY WRITER
Videogame players have a remarkable ability to decipher complicated phenomena. These skills are developed in dealing with our chosen hobby. User interfaces, hardware connectivity, and even the very games we play have developed a new tier of problem solving for humanity.
by Andrew Hiscock, COMMUNITY WRITER
First, I wanted to know how the games for each console are doing four years into the current generation. Secondly, I wanted to know how these games are doing over time. With this in mind, I ran out and got the gamerankings scores for every single current generation console game (with 5 reviews or more), and played around with the numbers a bit.
by Andrew Hiscock, COMMUNITY WRITER
I like Super Smash Bros. Brawl. It's good fun. Unlike most Nintendo fans, I'm not a raving, drooling lunatic, who will still pledge allegiance to Starfox Adventures. But what happens when I put myself in their shoes?