Editor's Note: We're hoping this is the first of many posts you'll read on Bitmob from GameSpot alum Aaron Thomas, who also helped us out with his work behind the camera on next week's Hoe Down episode. And he's leading the upcoming intervention we're planning for Dan 'Shoe' Hsu; we'll see if Shoe's ready to kick his own achievements habit. We don't think he's quite hit rock bottom yet, though. -Demian
Forgive me Father, for I have sinned. I have played Xbox 360 games for the sole purpose of artificially boosting my gamerscore. I have played terrible games on purpose; I have forsaken good games for children's games; I have adjusted sliders, stacked rosters, and played as both players one and two so that I could easily accumulate more points. My sins are too many to mention, but I shall list some of my more egregious acts here. Please be patient, this may take a while.
Cars - In February of 2007 I spent an entire Sunday playing Cars, the children's game based on the Pixar flick of the same name. It was a gorgeous day outside, but I spent it indoors tractor tipping with Mater and racing my way to victory in the Radiator Springs GP and Rustbucket Race-O-Rama. Oh, I forgot to mention I used cheat codes for unlimited boost. Sorry about that.
College Hoops 2K6 - Get 40 points with any player, six blocks with any player, 20 steals with any team...you get the idea. Remember the girls basketball coach that got fired for beating the other school 100-0? He had nothing on me. These tasks should have been fun, but what did I do? Change the half length, pit the best team against the worst, and set the game to the lowest difficulty. Even then I had to cheese a little bit and take shots from half-court to make sure I grabbed enough rebounds.
Superman Returns - In March of 2007 I put a rubber band around the right analog stick and left the game on overnight in an effort to get the Frequent Flyer achievement for flying 10,000 miles. My only justification here is that I was at least smart enough to know not to play the game long enough to accrue those miles naturally. Trust me, it's little consolation.
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Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.




You have to be pretty smart to be a videogame developer. Or so you'd think. To find out, we're testing the noggins of our favorite developers with a little column we like to call 5 Hit Points. The premise is simple: We pick a developer and ask them 5 random questions about the game, series, and/or past works they're involved with. If they get a question right, they get a point. Get one wrong and they get "hit." Obviously, the goal is to get as many questions right as possible. Because answering all five correctly nets our players one truly fabulous prize: the satisfaction of knowing they're not an idiot. 







