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Discovering the Intrinsic Fun of Simple Games

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Monday, March 01, 2010

Editor's note: Chris absolutely nails why I named New Super Mario Bros. Wii my game of the year last year: It provides simple, unadulterated fun. Does that mean we need more simplicity in our video games? -Brett


A funny thing happened to me as I played through New Super Mario Bros. Wii: I realized that I wanted to beat it simply for the sake of beating it. No narrative, achievement system, or buzz on the Internet motivated me to complete it. Nothing but the gameplay itself compelled me to finish it, or play through it a second time in search of all the Star coins and secret paths.

But even though I knew I was having fun, I didn't understand the uniqueness of New Super Mario Bros. Wii until I thought about why I enjoyed it so much.

 

If someone asked you why you played a given game, you might cite the typical reasons: you wanted to see how the story ends; the upgrading system addicted you; you played it together with friends; or you found it just plain fun. These are all viable reasons, but only the last answer indicates the appeal of the simplicity of certain games.

To me, New Super Mario Bros. Wii is one of those games -- an intrinsically entertaining and unabashedly simple experience.

The plot is negligible to the degree that it need not exist. The music and art are good but not great. You can't earn Achievements or Trophies to show the world how much time and effort you put into the game. Furthermore, the discussion about the game in late 2009 had an uninspired matter-of-fact tone: "Here is the new Mario game. It is like the old ones. There are few surprises. Oh, and it's good."

New Super Mario Bros. Wii does not develop or expand the platforming genre with new ideas. It's deliberately derivative -- cribbing from its own history. What you learn about the game, how you feel about it, and how you spend your time with it are all contained within it. The only thing that can be said about it is that little can be said about it.

So why do I love the game so much? Because playing it makes me want to play it more. Completing the second castle in World 1 is the only way to get to level 2-1, which leads to 2-2, which leads to 2-3, and so on, until I've beat the game and the credits roll.

You could make a case that the fun of New Super Mario Bros. Wii comes not from the gameplay in general, but from its controls. The physics of running and jumping with Mario have, to me, been perfect ever since Super Mario Bros. 2. (Luigi is a different story.) In other words, I play Mario games simply to control Mario.

I find it fascinating that such simplicity still sells millions of units around the world -- and what my enjoyment of that simplicity reveals about my tastes is equally exciting to think about.

Whereas games like Mass Effect, BioShock, and Heavy Rain generate buzz by pushing video game storytelling in new, more thoughtful directions -- expanding the terms of game design in the process -- New Super Mario Bros. Wii does the opposite. It recoils, contracts in on itself.

I don't mind that. Despite my affection for complex, envelope-pushing games, I cannot get enough of Mario and its simple, one-dimensional, old-school fun.

 
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Comments (6)
5211_100857553261324_100000112393199_12455_5449490_n
March 01, 2010

You know, I'm actually pretty disappointed at how much I'm NOT getting into The New Super Mario Bros games on both the DS and the Wii.  Nintendo's done everything I've wanted and more for these games, and yet... it just doesn't feel right at all when I try to play them.

I was and am still fully on-board for Mega Man 9 (and am excited to get my hands on MM10), and while I'm looking forward to Sonic the Hedgehog 4, I find myself wondering if the updated graphics are just going to take me out of the experience I was hoping for... I'm not sure that's my problem with the new Mario games, but I can't help but wonder if that's secretly my issue.

Sonic Rush Adventure on DS: Fun.  Sonic 4?  Hope so.  Really hope so.

Andrewlynes
March 01, 2010

Great article. I think, at root, games do generally need to be fun. Perhaps not for the entire game, but the overall experience has to be enjoyable. Things like storytelling, art design, etc. are ways to make a game MORE fun, or to add different meanings or layers to a game, but the core experience, I think, is having fun.

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March 02, 2010

Bryan: Sounds like you're a retro-minded gamer. I am too. I agree that the graphics in NSMB Wii are boring (except for the dancing enemies; that's the greatest thing ever!). I'm much more attracted to SNES-era Mario or even Mario Galaxy. I can't blame you for not liking it. But the physics in NSMB allow me to move Mario exactly how I want, and I've accomplished some pretty fun expert-looking runs. And, though it isn't a hard game, the difficulty is just high enough to motivate me to "see if I can't beat the next level right quick."

Andrew: Thanks! Glad you liked it. People that like Heavy Rain might argue that fun isn't the purpose of all games, but some strong emotion in general. But I know what you mean. That's why I trust Nintendo first-party stuff. I hate to admit it, but when I first got my Wii, I played the shit out of Wii bowling.

I could never do without layers in games like you mentioned. But I've noticed since I got NSMB last year that whenever I want a quick console gaming session, I never choose ACII or Tales of Vesperia or something like that.

5211_100857553261324_100000112393199_12455_5449490_n
March 02, 2010

@Chris: Most of my joy from NSMB comes from multiplayer, and that being (unabashedly) stealing power-ups and keeping my partner player from returning to gameplay after a knockout.  Keep waggling that remote, gwahaaa.

Controls are spot-on, like you said, no complaints there... I just get that achy feeling when I play the game, especially by myself, when I'm just not really feeling the experience the way I feel I should be.  I WANT to love it, but I just can't bring myself to do it.  I'm not sure if sprites would fix that or not.  Maybe there's something going on that I can't see that's making me bored after fifteen minutes.

Going back to get missed coins is fun, though.

Andrewlynes
March 02, 2010

Chris: I see where you're coming from on Heavy Rain. My brother and I tried the demo, and I certainly liked how it was going. (Well, until it crashed.) But would have I if the game was actually a CHORE to play? I doubt it. I suppose in that game that the emotion of it is the biggest part of the experience. But if it was unpleasant to actually play and get through, I don't think people would find there to be adequate pay-off to do it for the emotional investment.

Andrewlynes
March 02, 2010

Chris: BTW Wii Sports rocks.

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