The Final Cut Community Prompt: The Collected Works

Mikeshadesbitmob0611
Wednesday, March 10, 2010

Editor's note: Michael is beginning to show a bit of a knack for dreaming up writing exercises that engage the community. This challenge was all about distilling one's writing down to its essentials. I think it was some famous guy that said, "Brevity is the soul of wit."  I wonder who that was.... -James


I'm going to level with you guys: I was a little worried. With one week to go before the entries for The Final Cut were due, I only had two submissions -- and one of them was my sample review. I started to think that this time, I had created a challenge that was too difficult or one that wasn't well-suited to the Bitmob community. In a place that grants writers the freedom to express themselves as they see fit, a writing prompt that asks authors to continuously cut their reviews down to meet increasingly more difficult word counts is a hard sell.

Thankfully, my fears were unnecessary. Several of you decided to take part in my writing prompt, and I'm grateful for your support. You came up with some great examples of distilled prose -- examples that I'm pleased to share with the Bitmob community.

Ladies and gentlemen, boys and girls...this is The Final Cut.


Ceremony of Innocence

The Final Cut -- Ceremony of Innocence

by Richard Moss

Richard kicks off the challenge with a bang. He chooses a very obscure game for his review. In fact, the game, Ceremony of Innocence, might not even be a game at all in the traditional sense. However, his review is definitely a review, and it gets sharper and clearer with each cut. 

 

BioShock 2

The Final Cut -- Bioshock 2 Review

by Michael Rousseau

For my sample submission, I decide to take a look at BioShock 2, a sequel that many people, myself included, found unnecessary. I'll leave it up to you to determine whether the edits that I made with each pass were necessary or not.


flOw

The Final Cut: flOw

by Callum Rakestraw

Callum's review of flOw begins just like the game does, with a few too many organisms on the field. As he moves deeper into his edits, the lack of space forces each sentence to become stronger -- word repetition gets cut in favor of heightened focus. The result is an efficient creature. It's a single phrase that gets the point of the review across directly and cleanly.


Tatsunoko Vs. Capcom

The Final Cut -- Tatsunoko Vs. Capcom: Ultimate All-Stars

by Chris Hoadley

Instead of merely cutting sentences down for length, Chris takes the creative approach to his review of Tatsunoko Vs. Capcom: Ultimate All-Stars. He rewords and combines sentences in a manner keeping with the mash-up nature of Capcom's Versus games. While the result isn't always as razor-sharp a cut as it could be, it's a great example of how to approach this kind of challenge.


Heavy Rain

The Final Cut - Heavy Rain

by Cameron Pershall

What I like best about Cameron's Heavy Rain review is that the final cut -- a mere 23 words -- sums up one of the most talked-about games of the year. This is proof positive that, with effort, you can say a lot with very little. It makes you wonder why some sites let reviewers ramble for four pages without really saying much of anything.


Bowser's Inside Story

The Final Cut: Mario & Luigi: Bowser's Inside Story Review

by Jeffrey Michael Grubb

Personally, I like the second and final cuts of Jeff's Bowser's Inside Story review the best. That's not to say the other cuts are mediocre -- far from it. Jeff''s phrasing and use of the space just makes these two, particular cuts stand out as excellent examples of the kind of work I was looking for from you guys.


Darksiders

The Final Cut: Darksiders: Wrath of War

by Kevin John Frank

From voice acting to the scale of the player's avatar in relation to his surroundings, Kevin hits all of the bases with his initial Darksiders review. This final entry of the challenge confirms that while details like these are important to inquiring minds, what's really important in a game review is being able to state whether the game is worth your time or not. Kevin's final cut does just that.


Borderlands

The Final Cut - Borderlands

by Daniel Feit

All things considered, Daniel's 100-word review of Borderlands is probably one of my favorite entries in the entire challenge. His honest, no-nonsense approach gets right to the point in describing why we slog through Pandora, fully aware that we're being led by rewards and promises of bigger rewards. I like a good, clear, conversational style, and that's what you'll find here.


Kana: Little Sister

The Final Cut - Kana: Little Sister

by Alex Martin

It seems fitting that we started this challenge with a borderline non-game when we look at Alex Martin's review of Kana: Little Sister, a visual novel that assumes a similar pedigree. Alex may stumble in one or two places in his editing, but the fact that he included a haiku review makes me smile. A good example of reviewing that focuses more on the feeling of playing a game than the base mechanics of the experience.


And there you have it! Thanks to everyone who submitted their work, and thanks to the Bitmob staff for continually supporting community efforts like this. I hope you all gained something worthwhile from the experience. This was a difficult challenge, so I'm going to take a break for a little while until I can come up with a prompt that captures the Bitmob community spirit while still aiding those who seek to improve as writers.

 
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Comments (15)
Assassin_shot_edited_small_cropped
March 01, 2010

I can't speak for the others, but I certainly enjoyed taking on this challenge.

It was interesting seeing each person's approach to the task -- I think we all did both the cutting and the initial review quite differently.

March 02, 2010

I love these writing assignments. It really captures the spirit of Bitmob. 

I am slightly disappointed the next challenge will be delayed. It was inspirational as it was nerve-wracking to have an editorial mandate and deadline. Michael, if you need a break, could perhaps Shoe or other community members offer up a suitable prompt for March?

Pshades-s
March 02, 2010

Crap, I knew there was a deadline I forgot about. Well I'm still posting mine today or tomorrow, since it's already written.

Mikeshadesbitmob0611
March 02, 2010

The writing prompts aren't my sole ownership. I wanted to get the ball rolling, that's all. If somebody would like to take over, more power to them!

Coming up with worthwhile challenges is difficult, but I'm also planning on moving depending on whether or not I score a particular job this week. I may be off the 'mob for a month -- maybe more -- depending on how things unfold.

The idea I had in mind for next time was even more difficult, in a way, so I'll hold onto that one until I can refine it a bit. If someone else wants to take over, you have my blessing.

Thanks again for submitting, all. And Daniel, I'll add you to the collected works once you post your piece. Better late than never.

Jason_wilson
March 02, 2010

Oh, goodie! This will provide for some good reading today. Thanks, Michael!

Dscn0568_-_copy
March 02, 2010

I'm enjoying these challenges too.  I wouldn't mind trying a prompt myself if it's all right with you.

Lance_darnell
March 02, 2010

This was a great challenge that led to some really humorous results. 

Mikeshadesbitmob0611
March 02, 2010

@Chris, go nuts. Apeshit, even. Everybody's free to wear sunscreen and post community writing prompts. If you want some feedback on your concept, let me know and I'll give you my email.

Dscn0568_-_copy
March 02, 2010

Actually I have two in mind, but I'd like to get your opinion as well as whether it would actually help improve writing skills. I don't know how you can give me a e-mail without showing everyone though.

Mikeshadesbitmob0611
March 02, 2010

michael at exploding-barrel dot com. It's my professional email, so use that.

Default_picture
March 06, 2010

These were all excellent stories. Thanks Mike.

I might be jumping the gun here, but do I sense a Coheed and Cambria reference with the title, "The Final Cut?"

Mikeshadesbitmob0611
March 07, 2010

@Omar, not too big on C&C, unless we're talking Music Factories. I was trying to subtly alude to film editing, which also emphasizes harsh, sudden cuts and edits to fit time constraints. I didn't run with the metaphor any longer than the title, mostly because I didn't want another Citizen Kane discussion on my hands.

Mikeshadesbitmob0611
March 10, 2010

I added the two late entries to the collected works, so now, everyone who entered is featured here. Thanks again for participating, everyone!

Pshades-s
March 11, 2010

Thanks for the inclusion and the compliment!

There184
April 09, 2010

I only just noticed that late inclusion. Thanks for adding me in there. I think I should focus more on omitting content next time, rather than just rephrasing things awkwardly to save on words.

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