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The Indie Scene: A to Z -- The dirty Ds
Greg_ford
Tuesday, July 07, 2009
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OK, this week I made use of the excellent Indie Game Database to find a couple games, and followed up on a recommendation that didn't quite work for me. Read all about my breakneck adventures in the Land of D after the jump.

 

D:

Don't Look Back (Browser, PC, Mac, free)

Don't Look Back's stark art style initially drew me in. Its simple, rough-edged, blocky style (reminiscent of old Atari games) had a strange appeal on me. Couple that with its horror-movie name, and I knew I had to give it a shot.

And I'm glad I did. DLB has a quick learning curve (not surprising since all you do is move, jump, and shoot), and a quick total playtime from beginning to end -- 10 to 15 minutes. In that time, it throws some enemies your way -- bats, snakes, and more, who follow the most basic of patterns but can be challenging in groups -- who you take out with your pea shooter of a gun.

Some of the enemies actually make for some touch battles. I appreciated that if you get hit and die, the game immediately drops you into that same screen (or the previous one) to get right back to it.

DLB mixes in some other side-scrolling staples as well. You'll navigate disappearing platforms and deadly pits, and you'll have to make your way through a near pitch-dark cave -- bascially, enough variety to keep your jaunt through this strange world interesting.

After a few bosses, DLB takes its one twist and enables its namesake for the rest of the game. I feel the game's ending wants to be more clever or impactful than it is, but it's nothing more intense than you'd hear around a campfire. The journey, though -- that's what I dug.

Dino Run (Browser, free)

As soon as I saw the name Dino Run, the memory came flooding back. I'm not sure if I was bugging him about a late EGM assignment or was just walking by, but while working with the 1UP crew I remember seeing Scott Sharkey playing Dino Run once.

I hovered for a few minutes, watching this simple game and being transfixed. He described it as a "run right" game, and that tells a lot. Constantly chasing your mini-raptor-like creature is a wall of death; your objective is to outpace it...and extinction.

I never played the game at the time, but I happily stumbled upon it now. Of note, it involves more than just pressing right -- it's more about maintaining momentum while collecting eggs and eating smaller critters, which help you move faster and purchase upgrades.

Similar to Dead Rising in some aspects, Dino Run's setup has you replaying from the start a lot. While you can earn an occasional continue that will let you restart a level, when you do become extinct, you get shot back to level 1...but with any leveling up achieved.

Playing through this multiple times, I began to appreciate additional details each time. You aren't the only one running; various other dinos are on the move as well -- steggos, triceratops, brontosauruses, and more -- and you can interact with them. Jump at the right time, and a pterodactyl will carry you a few dozen feet. Land on the back on a stampeding grazer, and you'll get a free ride.

But if you hit another dino the wrong way or bump into a rolling boulder, you can absolutely mess up your pace, losing precious seconds as death begins to overtake you. It's intense, quick, browswer-based, and fun.

Dwarf Fortress (PC, Mac, free)

OK, I tried this one briefly and probably didn't give it a fair shake, but I have no idea what's going on here. It may have more to do with my impatience, but seriously, give it a try and let me know what you think.

Back? Yeah, no idea, huh? Bitmob's very own D-man Demian suggested this one to me -- with uncharacteristic excitement, no less -- and in response I have to say: Buh?

Now, this game seems like it could have incredible depth -- at least that's what I judged from the screens upon screens of menus and text, and from hearing it's part-roguelike (which, admittedly, isn't my idea of a good time). Hell, I even found a few things I liked. The ASCII, zooming-through-rooms intro is amazing in a low-fi way, and it has a twangy, soothing folk soundtrack.

But at one point I thought I was about to start fishing and instead got to a Moving Records screen. Never once feeling like I was playing a game, never once crossing the boundary of "huh?" to the land of fun -- I threw my hands up and shut this game down for the first and last time.

Readers, do you see an appeal in this one? Personally, I suggest you don't look back.

Having fun yet?!

Previous entries: A, B, C

 
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Comments (13)
Demian_-_bitmobbio
July 08, 2009
Aside from puzzling over the tutorial a little, I didn't actually play Dwarf Fortress. I think I just like the fanfic.
Default_picture
July 08, 2009
I'm surprised I finished Don't Look Back. The controls can be a little wonky and the enemies/bosses are frustrating as hell.

I've played Dino Run before. It's pretty fantastic.
Default_picture
July 08, 2009
Oh -- and "Don't Look Back" isn't a horror movie name; it's a Bob Dylan documentary name.

;)
Brett_new_profile
July 08, 2009
My friend was really into Dwarf Fortress a few months back. One day he excitedly explained to me what he was doing in the game, trying to get me interested...but I'm still as confused as you, Greg. I hate to be one of "those people," but give me something to shoot, dammit. Dwarf Fortress makes me feel like I'm looking at an overly complicated spreadsheet.

Which means I found Don't Look Back to be incredibly fun. I love the noise the small enemies make when you hit them -- and how they then just plop on their back like a dead bug. Thanks for the tip!
Greg_ford
July 08, 2009
@Benjamin: Yeah, I was pretty sure it wasn't a real horror movie name, but I think it sounds like one: Drag Me to Hell, One Missed Call, Don't Look Back. But hell, maybe in conjunction with that documentary, it works on like 100 levels!

Yeah, the bosses are tough, but I liked that. Otherwise it would have been a 5-minute game ;)
Default_picture
July 08, 2009
I love Dino run, I was playing it the other day.
Pshades-s
July 08, 2009
How can we make recommendations for future Indie Scene posts? There's an E game that you absolutely have to see...
Greg_ford
July 09, 2009
You can put recommendations right here in the comments, Daniel. Whadaya got for me?
Jamespic4
July 10, 2009
Hey Greg, I played Don't Look Back a few months ago, and I just thought I'd point out that I don't think the game is borrowing from horror troupes. I'm pretty sure the game is supposed to be a retelling of the myth of Orpheus' journey into the underworld to save Eurydice. If you're not familiar with the myth, it's essentially this: Eurydice is bitten by a snake and dies. Orpheus receives instructions about how to save his love. He is to journey to Hades. Once he reaches her, he is to lead her out, but he must trust she is following and instructed never to look back. When they reach the final staircase out of the underworld, a light beams down through the entrance, and Orpheus can't help but look back upon his reclaimed love. She vanished from his sight forever. That's a bit terse, but you get the gist.

A pretty awesome myth that makes the game twice as awesome by association once you know about it.
Jamespic4
July 10, 2009
Also, you totally missed out on Auditorium and Aether for A.

For E I suggest you try:
1. Elements at http://games.wegame.com/adventure/elements/
2. Evacuation at http://www.foddy.net/Evacuation.html
Pshades-s
July 13, 2009
A pretty awesome myth that makes the game twice as awesome by association once you know about it.
See, I knew the myth which is why I was a bit disappointed by the ending of the game. I would have liked to see two options: one where you never looked back and one where you did.

My E recommendation is EVERSION. It starts out as a cutesy platformer, until... http://db.tigsource.com/games/eversion
Jamespic4
July 13, 2009
I contest that we don't always need multiple endings. Definitive narratives, though they play to the weaknesses of the medium, can be satisfying when well executed. I think a fun reenactment of simple myth in a simple flash game is a great place to explore this type of thing.

I guarantee you that Dante's Inferno will have multiple endings, but will be way less inspired.
Jamespic4
July 13, 2009
Also, I considered putting Eversion on my recommendation list, but Scott Sharkey already covered it in his 101 games free games round-up on 1up, and since Greg Ford mentioned Scott in his Dino Run article, I decided not to because I though he might have played it.

If Greg hasn't then mos def. It's probably better than both my entries.
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