Activision Blizzard really likes sequels. And war. War sequels? Even better.
News Blips:

• Back to the front: Call of Duty 7 looks to be in development. A developer over at Treyarch listed Call of Duty 7 on his LinkedIn profile leading savvy Internet job profile-stalkers to post the intel on the Internet. Not really surprising, but it's odd that game makers haven't learned not to post unannounced information on the Web for everyone to see. Hmm, wonder if Mario creator Shigeru Miyamoto has a LinkedIn profile... [Shacknews]
• Blizzard's next big game may be Craftless. Blizzard's community manager has confirmed its massively multiplayer online role-playing game currently in development will not be a spin-off of an existing franchise, but will instead be a brand new property. So long as it inspires Halloween costumes and ridiculous pornos, we totally support this. [Joystiq]
• Unofficial Lost iPhone app is fun for the first 108 minutes. Some Lost-loving iPhone developers created a "game" that lets you input numbers (not the official ones, sadly) into a crusty computer just like on the show. And, just like on the show, you have to do this every 108 minutes or something really, really bad happens. We think. Actually, we're not really sure -- we quit after the first 30 seconds. [Touch Arcade via Kotaku]
• New racing game is like a first-person shooter without the shooting. Or so says Activion CEO Michael Griffith. He's talking about Blur, the new racer by developer Bizarre Creations, the pros behind Project Gotham Racing and Geometry Wars. In the game, you pick up power-ups on the tracks, so apparently that's similar to picking up weapons in a FPS. Wait, does that mean Mario Kart is really FPS-racer? Weird. [Kotaku]
• This is ironic: GamePolitics and Destructoid fight over videogame violence. Grab some popcorn and watch read the drama. [GamePolitics]
Hit the jump for some video blips, including a Ghostbusters trailer, baseball pinball, a dirt-eating Pac-Man, and...more.
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Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.




You have to be pretty smart to be a videogame developer. Or so you'd think. To find out, we're testing the noggins of our favorite developers with a little column we like to call 5 Hit Points. The premise is simple: We pick a developer and ask them 5 random questions about the game, series, and/or past works they're involved with. If they get a question right, they get a point. Get one wrong and they get "hit." Obviously, the goal is to get as many questions right as possible. Because answering all five correctly nets our players one truly fabulous prize: the satisfaction of knowing they're not an idiot. 












