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Disputing IGN's Mortal Kombat Score
2_fobs_n_a_goon__2_
Wednesday, April 20, 2011

 

Despite being 50/50 on fighting games, the new and revamped Mortal Kombat game caught my interest a couple months ago. Mostly it was because Mortal Kombat gameplay videos are always bloody fun, and I needed to kill time on a Tuesday.  As I watched, I noticed that this new Mortal Kombat was just that; a new Mortal Kombat.

The fighting was fluid, the combos accessible, the 2D fighting plane sensible, and the new challenge tower looked like a blast. It wasn't a bloody spectacle that happened to be a fighting game; it was a fighting game that happened to be a bloody spectacle. I was excited enough about this game that my friend and I split the cost and bought a copy between us and played it for about 8 hours.

It was fantastic. So naturally, while browsing IGN, I decided to check out the review for Mortal Kombat to see if it reflected my own opinion.

8.0/10. They raved about the fight engine and the new "super bar", but only gave it an 8.0. Okay, 8.0 isn't bad by any means, but I definitely thought it deserved a little better than that. But hey, everyone is entitled to their opinion, IGN included. However, my acceptance quickly turned into dismay when I read the chief arguments against Mortal Kombat getting a higher score:

1) Unskippable cut-scenes combined with a cheesy story

2) Outdated character models

3) Cheap bosses

This, I have many problems with. Allow me to address these criticisms in order.

 

1) Unskippable Cheese

Now, I know that Mortal Kombat has literally built a foundation on being over the top . . . and this definitely extends to its story. Believe it or not, out of all fighting games . . . Mortal Kombat probably has the most compelling storyline.  While it's certainly my opinion, the story of warring dimensions is actually very coherent, and I found it very easy to follow the plot. Other fighting games either forgo plot completely or have sparse narratives connecting fight after fight.

Mortal Kombat has a very tangible goal; win enough fights so that Shao Kahn doesn't destroy the dimension by winning the Mortal Kombat tournament. It may seem laughable, but think for one second . . . can anyone even remotely tell me the plot of Dead or Alive 4? Or what the hell "Shadowloo" in Street Fighter is? When you think about it, at least Mortal Kombat guides you towards a solid goal.

The fact that the cutscenes are unskippable is certainly a little annoying, but they're never long enough to really distract you from the core Mortal Kombat experience. I don't blame IGN for penalizing Mortal Kombat for this, but it seems like they docked the presentation far more than they should have.

2) Fashion Much?

I'm not saying they couldn't have added a layer of grit onto some of the characters like they did for Scorpion, but I think it's a little unfair to penalize Mortal Kombat for this. I mean, what fighting game HAS really updated its character models? The Tekken and Dead or Alive characters have looked exactly the same for the better part of 4 or 5 years albeit some differently clothing. The characters in MK 9 are far better looking than their predecessors, and I believe this is what counts.

Once again, Mortal Kombat has built its legacy on being over-the-top in every way imaginable. I cannot fathom why it would be penalized for not updating its character models when no other fighting game really has.

3) Discount Bosses

K now the "cheap boss" clause really does perplex me. This is not a staple of Mortal Kombat; it's a staple of fighting games period.

Does anyone remember how much ire Seth from Street Fighter 4 drew? The fact that he could basically counter every one of your attacks with Dhalsim's range while his boss stats made up for regular Seth's abysmal health?

What about Hazuma from Blazblue: Continuum Shift?  He could recover his health over a period of time and combined with his chains for mobility, even high tier characters such as Ragna would get blitzed by ridiculous combos? Shao Khan is in fine company when it comes to his "cheapness".

If I, as a competent gamer who has played his fair share of fighting games, was unable to see these flaws in the game, they aren't worth mentioning. If Mortal Kombat IS going to be penalized for this, then IGN must go back and penalize every fighting game who does the same thing (which is . . . every single one).

I truly believe the new Mortal Kombat deserved anywhere from 8.5 - 9.0. I know this doesn't seem like much of an upgrade, but as you go up the grading scale, every bit counts. 8.0 indicates that it's a fun game but not yet elite. The 8.5 - 9.0 bracket would allow Mortal Kombat to be considered alongside other competitive fighters such as Marvel vs. Capcom 3 or Dead or Alive 4 in the eyes of IGN readers. There's 3 groups of people in the Mortal Kombat world: people who will buy the game no matter what, people who WON'T buy the game no matter what, and people who are on the fence. I fear that giving Mortal Kombat such a low score may mislead unsure buyers.

Normally I wouldn't feel so strongly, but Mortal Kombat has come on hard times as of late; it's gained reputation as a quirky fighter that sacrificed a deep fighting engine for quirky (but ultimately immature) gore. It seems as though NetherRealm Studios has put in a Herculean effort to bring Mortal Kombat to the forefront of fighting games and succeeded . . . yet IGN has used some quite head-scratching logic to drag it back down. Luckily, other lesser known publications have seen the light and awarded scores in my recommended bracket.

Hopefully it won't affect Mortal Kombat's sales, but even so . . . IGN, you guys can do better.

 
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Comments (12)
Photo3-web
April 20, 2011

I was able to overlook the cheese, and enjoyed some of the more contemplative, subtle moments. Subtlety in a Mortal Kombat game??

On the other hand, if this were the plot of a MK film, it'd be dumped on with equal veracity as the other two. Lets face it: even for a video game, MK's story is pretty corny.

And this is from someone who’s having a blast playing MK.

Pict0079-web
April 20, 2011

To tell the truth, I never took Mortal Kombat seriously in the first place. Still, you'd think that IGN would overlook these problems. I mean, it's a fighting game. All fighting games have a certain fashion sense and boss style that works well for them.

I also hate number ratings. Bleh.

2_fobs_n_a_goon__2_
April 20, 2011

I agree with both of you; yes Mortal Kombat's story is so corny that if you let it decompose, you'd have enough biofuel to power a Hummer. I'm just saying that at least there's a tangible objective you know? Street Fighter . . . there's something called Shadowloo. Go kill it.

Anyone besides me think that Shadowloo sounds like Satan's toilet?

I'm just trying to say that most of Mortal Kombat's "problems" aren't really problems; they are kinks that are present in the fighting genre and/or part of Mortal Kombat's style. I'm glad there's a couple more Mortal Kombat fans out there!

Me
April 20, 2011

I agree with you completely. Story wise, I actually care what's going on in MK as opposed to just about every other fighting game. Transistions between cutscenes and gameplay are nice. Johnny Cage is funny and brings out legitimate laughs. AND it goes through Mortal Kombat 1-3. It's pretty sweet.

I can't believe they brought up the fashion sense of MK. That's just dumb. Unless they were referring to how they look graphically, then I can't see anythigng wrog with it.I'm gonna go check out the review myself now and see what's up.

An 8 isnt bad by any means, but if those were the reasons for taking it down, then that's an issue.

Default_picture
April 20, 2011

Reviewing reviews is always a slippery slope. Essentially, your gripe, is that another guy's gripe may have possibly lowered the score of a game that already got a high score. Though I don't usually agree with IGN about any of their scores (not since they gave WWF Raw for the Xbox a 9.0), I do think the reviewer had some legitimate complaints about the game.

Unskippable cut scenes are annoying, no matter how short they are. It doesn't matter if its a fighting game or an RPG, it is frustrating when all you want to do is play, and all the game wants to do talk. Also, as a comics fan, I completely understand the reviewers gripe about the style being "stuck in 1992." The 90s where the dark ages for comics, in terms of both story telling and character design, and MK puts all of that front and center. Finally, the cheap boss thing is a legitimate complaint, not just with MK, but all fighting games. I got so frustrated playing against Seth in Street Fighter IV that I threw my controller across the room (slightly damaging the wall) and I snapped my television remote in half. And then I stopped playing SSIV. So, yes, cheap, frustrating bosses, or challenges can be a turn off.

In the end, 8.0 is a good score (in fact, according to IGN's scale, 8 is great). It seems like you enjoy the new MK, alot. Isn't that good enough?

2_fobs_n_a_goon__2_
April 20, 2011

@Matthew - I did concede that how annoying the unskippable cutscenes were was up to the individual gamer. If you look at the score breakdown, my only gripe was that a 6.5/10 for unskippable cutscenes is a little harsh especially when the cutscenes aren't very long.

As for the character models, I dunno. Street Fighter, we have women whose thighs could squeeze a rhino to death and essentialy fight in their lingerie  (Chun Li and Cammy). I never understood how this equally tawdry art style doesn't get penalized when Mortal Kombat's does.

The boss fights is another point that I was making; every fighting game has those bone-crunchingly frustrating bosses. But you don't see Street Fighter or Blazblue being punished for those, so why should Mortal Kombat. 

I'm not asking IGN to take it easy on Mortal Kombat; I'm asking them to show consistency.

Oh and another note, you managed to snap your TV remote in half?! I tried to do that from Devil May Cry 3's final boss and ended up looking like a giant wuss when I broke a fingernail . . . 

Photo3-web
April 20, 2011

Unskippable cut scenes don't bother me. One could easily miss an important plot element (even in a story as cheesy as MK's). What's inexcusable is the fact that you can't pause them. When you're playing through the story mode, the only time you can pause is during a fight.

Default_picture
April 20, 2011

Street Fighter is more classicer (and Japanesier) than Mortal Kombat, so they're allowed to get away with the crazy. Or maybe IGN just hates MK. Either way, we can't get consistency from politicians, so why would we get consistency from game reviewers. After all, people don't know what they're thinking, until they think it.

And hitting a remote on a hard surface, like a coffee table, once, or thrice, helps.

Photo3-web
April 21, 2011

I have to say after playing through story mode (and without giving anything away), I was pretty dissapointed by the ending. My feeling was--I played through all that for this?? I can't imagine long-time fans being happy.

Dscn0568_-_copy
April 21, 2011

Yeah, an 8 out of 10 shouldn't be considered a bad review at all.
a. The cutscene comment is nitpicky - BlazBlue's unskippable walls of text (at least on the first playthrough) were far worse.
b. I think the writer was more discussing the actual outfits than the character models. I thought for the most part the updated character designs were great. I really hate Sonya's new outfit; it's indicative of how the female fighters in general were outfitted, but she just looks so out of place and ridiculous.  Johnny Cage's tatoo is also kind of bad, but again this is nitpicking. I do agree that a lot of the game feels like "Ultimate Mortal Kombat 3: HD Remix" art-wise, but the environments still look great. 
c. I found it funny just how often Shao Khan and Goro/Kintaro taunted during matches, which end up in free hits for you. Both of them you could win by staying out of close range and avoiding Khan's unblockable hammer and dashing out of Kintaro's stomp, but if you're a beginner that means you can't maximize combo damage and are more likely to get hit. Even if you're good those guys do have a good amount of cheese in their favor, especially super armor on certain attacks.

Photo3-web
April 21, 2011

I wasn't tripped up by Goro/Kintaro or even by Shao Khan too much. All of them (along with most "normal" characters) could be defeated by spamming the punch/uppercut combo. In the case of Khan, you aim to land on the opposite side, punch/uppercut, dash in, rinse and repeat.

My main criticism is with the story. As many strides were made, they could've gone even further, exploring the various relationships. And the way the game ends is just total bullshit, especially for long-time fans. A cliffhanger is fine, but the "outcome", so to speak. was extremely dissapointing.

2_fobs_n_a_goon__2_
April 21, 2011

I'm not saying that an 8.0 is bad by any means, I'm just disappointed by how IGN justified docking points you know? As far as the score stands, any game should be damn proud of getting an 8.0, but I feel as though MK got slightly robbed out of something higher you kno? That's my personal feeling though, I understand that each othe points I gave is definitely debateable. 

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