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18 Things I Learned at E3 2010
Face-4
Wednesday, June 23, 2010

Editor's note: I met up with Brian on the first day of E3 as he was snapping some photos. Somehow he managed to turn the chaotic show floor into something serene and beautiful. Check out a sampling of his work here. -Brett



Self-portrait at a Brink demo.

E3 2010 was my first full E3 (I attended last year's expo, but only for a day). Here are 18 things I learned on the show floor and in the press room:

  • I learned how different outlets conduct E3 coverage. I learned that some writers see their appointments as an opportunity and some see them as a hassle to be tolerated so they can get invites to the parties with the best-stocked open bars.
  • I learned that the stress of covering the expo can mold one group of journalists into a crack team of information hunter/gatherers while setting another at each other’s throats.
  • I learned that the latter can be uncomfortable to witness.
 


Togetherness?


  • I learned that a particular website is staffed by a cadre of surprisingly baby-faced young men.
  • I learned (well, confirmed) that another website’s staff is friendly and interesting, and that if you loan Bitmob Editor Brett Bates a pen, you will never get it back.


Notice the pen in the bottom of the photo...


  • I learned the strengths and weaknesses of open-floor demos, behind-closed-doors demos, hands-on demos, and watching-one-person-from-the-team-play-while-another-narrates demos.
  • I learned that I prefer a knowledgeable, nonintrusive demo attendant -- one who will answer any questions I have without pointing out every time I successfully press the A button.
  • I learned that the meeting rooms are the best place to for demos -- away from the sensory assault of the main floor, in spaces designed to be calming and conducive towards focusing. And sometimes there are snacks.


Who is that lurking with his back turned to us in the Bethesda booth? It's Bitmob’s own Rich McGrath!
A few minutes later, actress Felicia Day stood in that very spot. She is not as tall as Rich.


  • I learned that sometimes it’s okay to carry on a Twitter conversation with someone seated 20 feet away from you. But sometimes, you just have to walk up to them and introduce yourself.
  • I learned that you have two options to deal with the visual spectacle of the show floor: You can block it out or you can swim in it. The first will bore you; the second will drive you insane.


  • I learned not to have a drink at lunch if you’re tired and prone to self-criticism, or you’ll start tearing apart your work and demand of yourself a justification for what you’ve done.
  • I learned that the best cure for that is to sit in the sun and not look at any kind of screen for at least a half an hour.
  • I learned some people can pull off fedoras and some people cannot.
  • I learned that if I’m ever going to shoot another press conference, I should invest in a telephoto lens.
  • I learned that listening to someone describe Super Meat Boy in German is amazing.
  • I learned that, no matter how clunky the controls or the camera or the animation, I will have a soft spot for any game that includes wall-running.
  • I learned that maybe years ago I shouldn't have caved to peer pressure and forced myself to use an inverted Y-axis, because no control scheme defaults to that on the floor demos.


West Hall

  • Lastly, I learned what it’s like to walk into E3 through the front door, instead of sneaking in through the kitchen.
 
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Comments (21)
Brett_new_profile
June 22, 2010


That pen is safe and sound! I'll bring it by to PAX if I go...


Lance_darnell
June 23, 2010


Woah, you can sneak in through the kitchen? 



@Brett - Pen thief!!!! LOL



How tall is Rich? He looks about 8 feet tall in that pic...


Img_1019
June 23, 2010


You should have known not to trust Brett. That was totally printed on the back of the E3 badge itself.


Headshot
June 23, 2010


Great pictures. I love candid shots. Hopefully I get to learn some stuff of my own some day.


Dan__shoe__hsu_-_square
June 23, 2010


Great photos. I'm a pain in the ass to give demos to, because I need the inverted Y as well. I had to pause the entire demo room's game of 4P splitscreen GoldenEye, so the developer could invert my controls. :)


Face-4
June 23, 2010


I tried to play the AC:Bro demo without inversion, and I just couldn't do it, so I had to jump out of the game for a bit and invert.



I would have taken first place if it weren't for that, I bet.


59208264_l
June 23, 2010


This was awesome. Great job on the photos!


Photo_159
June 23, 2010


Awesome photos man! Those are some good lessons too. I too used to "fly airplanes," but eventually learned to break the habit...some days I am tempted to switch back but I can see from your article that its probably not a great idea.


Img_1019
June 23, 2010


Shoe: That's just embarassing! You should at least be able to get by with the "normal" way!


Photo-3
June 23, 2010


I told you that you should have made Brett give you one of his shoes as collateral for the pen. Also, I totally feel you on the inverted Y-axis part, Star Fox 64 ruined me for life. 


Jason_wilson
June 23, 2010


This is great, Brian. Here's what I learned: One of the best ways to spend time on the show floor is to walk an area with someone who isn't into video games. This sparked a great conversation. 


Face-4
June 23, 2010


Alejandro, I really didn't want to be walking around the floor with one of Brett's shoes.



Jason, I've found my photos (more at btphotographer.com/e32010.photoessay !) have necessitated lengthy explanations of things to my non-gaming friends.


Nick_hair
June 23, 2010


I don't understand people that DON'T use an inverted Y-axis. The normal way just seems so...unnormal.


Photo_17
June 23, 2010


It's amazing how clear your photos are, considering the chaos that is E3.  My photos were terrible -- another reminder that I should taken photo classes in college. >_<



Add me to the list sympathizing with the Y-axis difficulties.  But really, devs, who plays it the "normal" way?



I'm glad you walked that 20 feet because you're awesome! And your photos are breath-taking, as always. 


Aj_newfoundland_avatar
June 24, 2010


Great shots, Brian!


Robsavillo
June 24, 2010


I like using both inverted y-axis and regular -- each for different types of games. Obviously, I invert for space sims and other 3D, flying-vehicular shooters, but if my character is on the ground, I need a regular setup.



And which site is "staffed by a cadre of surprisingly baby-faced young men"? Inquiring minds would like to know!


Face-4
June 24, 2010


Thanks, everyone!



@Rob - I'd say, but that would be telling.

Robsavillo
June 24, 2010


Well, you're a photographer, so...why not show instead of tell?


Brett_new_profile
June 24, 2010


Who are all you strange inverted people? Normal for life!


Face-4
June 24, 2010


You push forward on the stick or mouse, it moves the top of the headcamera forward, which causes the facelens to point down.



Makes PERFECT sense.


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