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The Newborn Effect: How My Playing Habits Have Changed

Robsavillo
Monday, November 02, 2009

Editor's note: Wondering why Rob hasn't written much in recent weeks? No, he hasn't become a professional Demon's Souls player. He and his wife welcomed the arrival of their first child (mazel tov, Rob!) -- and he also learned something important about game design. -Jason



They say that the birth of a child is a life-changing event, but they're only partially right. Many things have changed for me -- such as a new appreciation for the sleep deprived -- but at least one thing has stayed the same. I still try to sneak in a little time with video games most days.

My son is just over a week old now, and between changing poopy diapers (it's actually not as bad as you imagine) and feeling a warm jet of piss soak through my T-shirt as I change that poopy diaper, I’ve got my hands full. Video games offer one way for me to relieve some of the day-to-day stress of childcare.

In the past week, I’ve played a handful of games -- Demon’s Souls (are you surprised?), Borderlands, Torchlight, and a little Civilization 4: Beyond the Sword. Now with a child under my care, I’ve come to realize one aspect of game design that’s damn important.

My son needs my attention at the drop of a hat, so I’m basically on call all day, every day. This means that any game I play needs to allow me to pause and save at any time.

 

From what I’ve been playing recently, Civilization 4 is the clear model. Being able to save anywhere, any time -- in addition to Civ 4 being a turn-based game -- just makes this a really easy game to play while caring for a newborn.

Torchlight isn't much different; this Diablo clone uses a save-and-quit system, which allows players to stop playing at any time and save all progress. Additionally, players can pause the game at any time. I haven’t had any problems here.

Demon’s Souls, which also uses a save-and-quit system, has forced me to play handicapped. When connected online to other players, either through blue soul summons or red phantom invasions, the game doesn't allow you to save and quit.

I can easily choose not to play the game co-op with blue phantoms, but red phantom invasions are completely out of my control when in bodily form. This means that I’m forced to play the game in soul form with reduced total health. It's not too bad, though; I can still stop playing at a moment’s notice without losing any progress.

Demons_Souls_4
I'm sorry -- we just can't play together anymore.

Borderlands, on the other hand, makes use of a rather strange save system. Saves are completely out of the player’s hands; the game handles them. It’s a sort of checkpoint system based on what I’ll call “save nodes” scattered throughout the game.

You can save and quit at any time, but you’ll be sent back to the most recent save node. In practice, this means that you may have to redo an entire area.

At least Borderlands allows players to pause at any time, but I’d rather not leave the game paused for too long. For reasons unknown to me, Borderlands really taxes my dual 8800 GT video cards in SLI. I’ve already had the game overheat my cards and cause Windows to crash. No other game I own does this -- not even other graphically intense titles like Gears of War, BioShock, or Dawn of War 2.

While these games mesh pretty well with caring for a newborn, I’m a little worried about some future titles that I’ve been looking forward to playing.

Both God of War games use a location-based save system. Will God of War 3 also make use of such a system, or will Santa Monica Studios finally join us in the 21st century? I suppose I’ll be able to pause any time, though.

What about Final Fantasy 13? All 12 previous Final Fantasy games used the same location-based save system. I get the feeling that Final Fantasy 13 shall be parked in my backlog of unplayed games for quite a while.

Other games I’ll likely have to pass on for the time being are multiplayer-focused titles, like Zipper Interactive’s ambitious MAG and Valve’s Left 4 Dead 2.

But that’s OK by me. When not booting up a game to take the edge off, I’ve got the little man of the house putting a smile on my face.

 
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Comments (22)
Pshades-s
October 30, 2009
My son is four months old now and I'm also sneaking in all my gaming while he sleeps. Someday we can play together, but not yet. At this point I fail to see the argument against save-anywhere games. The technology is there and we're all very busy people. Just let us put down the game when we feel like it. I didn't need my son around to feel handcuffed by arcane save points.
Default_picture
October 30, 2009
I give any online titles a free pass here. I'm very sensitive to those taking care of kids, etc, but when I've got an hour to play a game like L4D2 online I don't want to spend it watching someone else's pause screen. Save points, though, are total bullshit. I agree with Daniel- these things piss off gamers no matter what responsibilities we're dodging to play. Final Fantasy has to be the worst offender- not only do you need a save point, but there so damn sparse. Congrats on the baby, btw. Judging by the fact that he's smoking, I'm guessing you're from North Carolina?
Robsavillo
October 30, 2009
Thanks Travis! But that's not my son... nor would I put a cigarette in his mouth!
Default_picture
October 30, 2009
I'm pretty sure that Final Fantasy X allowed you to pause anywhere (even during cut-scenes), and XII might of as well, but I don't remember. Yeah, I really wish some of those games would get with the times and let players save anywhere though. The Lunar games did it years ago, so I don't get why so many JRPGs are using that archaic save system.
Jason_wilson
November 01, 2009
Borderlands makes a dual 8800 GT in SLI crash? Wow. I wonder if something's wrong with the game or your setup -- it shouldn't taxed a SLI setup like that to that extent.
Robsavillo
November 01, 2009
Yeah -- I'm getting temperatures in excess of 100°C when playing for extended periods of time. I'm not the only one, either -- I've read dozens of accounts on various forums. While my setup isn't ideal (I have 2 case fans, 3 PCI slot fans, 1 CPU fan with heat sink, and each video card has a built-in fan with heat sink), I've never seen my temps go as high as they do with Borderlands. I'm also not about to drop $100+ upgrading my video card heat sinks just for one game. To be honest, Gearbox's PC version of Borderlands feels like a poor port from a console. Clunky UI, missing options (like v-sync and mouse smoothing toggles), and a host of various other issues (like Borderlands not saving the game [i]at all[/i] and a general protection fault which crashes the game) plague the PC version. Borderlands PC needed a day zero patch much more so than either console version. I'm going to bet that the PC version just isn't optimized properly for PCs.
Franksmall
November 01, 2009
Congrats! I will be joining you in fatherhood come March 20th myself!
Twitpic
November 01, 2009
Congratulations on the new baby! I know exactly what you mean. I pretty much had to give up online shooters, but that's okay, it's totally worth it.
Default_picture
November 01, 2009
My son is 8 weeks old yesterday, and for me, Borderlands is as close to a perfect baby game as I've played yet. I haven't been able to touch Street Fighter or any online shooter for obvious reasons, but the easy pause and easy save+quit option is great. And for Borderlands, sure, you might have to go through the area twice, but that just means double the loot, cash and experience ;D
Default_picture
November 01, 2009
Hey folks, saw this story and decided to register and post. I am closing in on my first year as a gamerdad. My son's first birthday is this month. Many a time have I had to toss the controller aside to attend his needs. As far as saved games, I wish consoles could save the state of your game for a one-time restart, regardless of the game's save system. But be warned Mr. Savillo, there are many more child related issues to come. With the ability to turn on the consoles with the controller & touch sensitive buttons, there are lots of ways gaming is not childproofed. At least the Xbox and Fat PS3 are loud enough that I can hear when he turns them on. But the Wii is another story. And J. Cosmo is so right, it is totally worth it.
Robsavillo
November 01, 2009
That's a good point Sam -- I'll have to enable my PS3's auto-shut down feature.
Default_picture
November 01, 2009
The one nice thing about 1-2 year old's is that you get your evenings back (put them to bed around 8pm and they don't wake up until the morning). The bad news is that around 2-3 year's old they stop taking daytime naps. I am all about pickup and play type games these days (Guitar Hero, Xbox Live Arcade Titles, and any game with short levels). Since I have had a kid (she is 2 1/2 years old now) I rarely play video games for more than a 1/2 hour at a time. The days of playing 8 hours straight of Oblivion are over.
Default_picture
November 01, 2009
Congrats Rob
Default_picture
November 01, 2009
I have two kids, a two year old daughter and 7 month old son, and my ultra secret techinique to keep playing games is - SPOILER ALERT! - to stay up very very late. I struck a deal with my wife...I would take the first part of the night shift, until about 3 oclock or so, and then she would be take until the morning. This way, after she went to bed (normally early) I could play until a feeding or changing. That night when they he sleeps thru the entire night will be a glorious gaming renaissance for you. :D
Brett_new_profile
November 01, 2009
Woo, congrats, Rob!
Robsavillo
November 01, 2009
Thanks again, everyone! Jeff -- Ha! That's too funny because my wife and I sort of fell into that schedule without speaking a word. I just started staying up late for the first night feeding/changing and decided to make good use of the alone time for late night play sessions.
Waahhninja
November 02, 2009
Congratulations, Mr. Savillo! The time is drawing ever nearer when my girlfriend and I will eventually just have to face facts, take the plunge and get hitched. A baby will prrrrrobably come pretty quickly after that and I'm not too certain how that will play out in regards to my gaming habits. Right now it feels like a constant battle for my attention so offering to play during a night shift might cause her to argue that I can't pause/exit a game at the drop of a hat. It might sound silly but this kinda stuff honestly has me lost in thought for hours. I don't know how the rest of you got so lucky.
Alexemmy
November 02, 2009
Once he's sleeping through the night, you'll find more time for non-save anytime games. Congratulations. A kid is so much fun. Much better then games. I wish we had another baby. *sigh*
Default_picture
November 02, 2009
As far as Borderlands taxing your SLI setup goes, I've read on a handful of graphics card enthusiast forums that it's not really optimized for SLI. I'm not entirely informed about how SLI works because I'd never be interested, but I've got Borderlands running on my single 8800GT at mid-high 1650x1050. So as far as advice I can give you goes, maybe try updating your SLI drivers if you haven't already: [url]http://www.nvidia.com/object/nvidia_multigpu_SLI_profile_update_v3.html[/url] And besides that, I've also heard that the dynamic shadows are proving to be a problem for some people's SLI rigs, so maybe try turning those off if you've got that switch flipped.
Robsavillo
November 02, 2009
Thanks, Jon. I had my video drivers up-to-date, but not SLI drivers. I hope this helps!
Default_picture
November 02, 2009
congratulations!!!!! it wont be long before Dad and son will be rockin' in the co-op! ;D
Default_picture
November 02, 2009
Yeah, I think the whole separate SLI drivers thing is fairly new, trying to target specific games in the updates. Not too surprising, given the fact that the most incremental general video driver updates seem to only make big leaps for a couple of titles at a time, which is why updating drivers daily/weekly is really completely unnecessary unless for a specific purpose.

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