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Using Other Media to Get the Most Out of Your Game
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Monday, October 19, 2009

Editor's note: When I'm really digging a game, I find myself turning to similar stories in other forms of media. I loved Pirates!' ship combat, and that lead me to the Horatio Hornblower books and the Master and Commander movie. Tyler discusses how proper pairings can enrich games as much as a good wine can complete a meal. -Jason


For a very short time, I worked in a white tablecloth restaurant that could be called "fine dining." It was known for its high-quality dry-aged beef and took special pride in the wine pairings.

For anyone who's not familiar with it, the goal of pairing is to find the right wine for the right steak. Cabernet Sauvignon ages well in oak and often has a sweet, smoky taste. This flavor goes perfectly with red meat but not so much with poultry or fish (which are usually paired with a white wine). Why is this important? The idea of pairing is that by combining two ingredients, the attributes of each complement the other and turn a plate of food in to a one-of-a-kind meal.

Let's see how this applies to video games. A few months back I read The Road by Cormac McCarthy. At about that same time, I also dove back in to the Capitol Wastes with the new DLC for Fallout 3. I was halfway through this bleak, depressing book when I loaded up my old save -- and The Pitt never looked so full of despair. It was like I'd been playing the game with blinders on up until that point.

As much as I love Fallout 3, my mind can drift when I play it (especially during the long treks to those un-quick-travelable locations). At the same time I noticed that whenever I let my mind wander -- in traffic, at work -- I always thought about The Road.

 

We've all read a sad story or a tense chapter and felt affected after we put the book down -- it's like seeing blocks everywhere after playing a little too much Tetris. Pull an all-nighter with Left 4Dead and follow with some World War Z and tell me if the next day you don't absentmindedly examine your workplace for prospective safe houses. A good book will refuse to let you keep your mind off the story after you close the cover. Likewise, a good game will refuse to let you take your eyes off the screen while you play it.

The Road had put me in the headspace of characters in a postapocalyptic world. By doing that it gave more of an impact to playing Fallout. I guess that I started taking the game a little more seriously. I turned the difficulty up a little to make it feel like there was more risk to my actions.

I started playing it smarter, like the Father character in The Road. I checked 360 degrees every few paces, conserving as much ammunition as I could and bypassing every enemy that didn't detect me. Instead of seeing Fallout from the perspective of "I can do anything to anyone and just reload the game," I saw it closer to "Anything can happen to me -- I should be careful".

The point is that I'd been engaged with the world of Fallout in a more thoughtful way. I felt a little more informed while playing. By reading a book with tones, themes and settings similar to Bethesda's game, I could let my imagination fill in the gaps. It was one of the most comprehensive gaming experiences that I've ever had. I'm sure Levar Burton would roll over in his grave if he knew, in this case, a book made my video game better.*

Companies have been trying to get involved in creating believable worlds that extend the mythology of their products for years. Remember Shadows of the Empire? I'm sure those who just played the game had fun, but those who read the book were in for the real treat. They got to play as the characters they'd been imagining since page one. Being that Shadows the book was one of the best in the series, Shadows the game had a rich backstory to pull from in order to create a great Nintendo 64 title that Star Wars fans still hold in high regard.

Any time the topics of video games and literature are brought up, someone inevitably mentions Atlas Shrugged and BioShock. Since Ken Levine based his game on many of the ideas in Ayn Rand's Objectivist opus, we can use the book more to bolster the game than the other way around. BioShock still gets major points for being a great game with some thoughtful themes inspired by Atlas Shrugged: stifled genius, man's duty to the world, and the sin of wasted ability.

It's the opposite in the upcoming Dante's Inferno. Where EA attempts to shoehorn a few stripped-down keywords from Milton's epic poem into a feeble God of War clone, 2K plucked the most interesting concepts from Atlas Shrugged and crafted an exceptional game around them. I don't think we need to guess which one has a more important relationship to its source material.

But now it seems like every game comes with some form of expanded universe: prequel novelizations, multiissue comics, or alternate-reality games. From the obvious, established franchises like Halo and Call of Duty to newcomers such as Dead Space (the latter launching with a feature-length animated prequel and six-part graphic novel in both physical and webisode format). Sometimes these additions can good, and fans embraced them. Think I Love Bees and the Mass Effect pregame, Novel. More often than not, though, these "extras" are just bland marketing. My advice? Look for something (book, movie, comic, or interpretive dance) that approximates the feel of what you're playing.

Do you like Assassin's Creed? Pick up Ridley Scott's film Kingdom of Heaven and experience the two in tandem. Alone in the Dark and H.P. Lovecraft go together pretty well. And if you never checked out Medal of Honor: Airborne, you should give it a shot while reading Stephen Ambrose's Band of Brothers. Then follow-up with the 6-hour HBO miniseries (Warning: I'm pretty sure this combination is why I enlisted in the Army. Results may vary.)

There are a lot of ways to get more immersion out of your gaming experience. Whether that means reading a 1,600 page elitist manifesto to better enjoy BioShock or just turning down the lights and sitting closer to the TV is up to you. Hopefully, you can find that magic combination that will turn your time with the controller from one of play-and-forget into something a little more memorable.

* Levar Burton: He's dead, right? [Jason: No, Levar Burton's very much alive. It's Reading Rainbow that's dead.]

 
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Comments (13)
Jason_wilson
October 14, 2009
Very thoughtful post, Tyler. Bitmobbers -- if you're interested in Dragon Age, try to read George R.R. Martin's A Song of Ice and Fire cycle (the first is A Game of Thrones). The game does get inspiration from the book.

And anytime I see some Star Trek reruns, I think about booting up Starfleet Command again.
Brett_new_profile
October 15, 2009
I love the idea of pairings to enrich your game experience. Publishers should take your idea and run with it.
Default_picture
October 15, 2009
My approach is to force myself to play in only 3-hour chunks, then switch to something *totally* different, not just another game, but as unrelated other material as I can think of. Then again, I tend to look for strange juxtapositions to shake up my thinking and attention span.

I do like the identification of a book pairing though, I never developed my thoughts that far. The idea could go a long way to getting more mileage out of games, especially those that show promise but maybe fail in some aspects.

You should get involved with creating a hub for discussing pairings. If nothing else, this article should be promoted to the front page and maybe pinned somewhere else.

About my only objection is personal: I prefer to try and suss out a game on its own merits, so this would kinda get in the way of that. Ought to be perfect for revisiting games though.
Lance_darnell
October 15, 2009
Alice in Wonderland and Super Mario Bros.

Img_0183
October 19, 2009
For me it's the Honor Harrington Novels and GalCiv. I suspect that if I'd played Homeworld, I'd probably have the same association there as well.
Default_picture
October 19, 2009
For what it's worth, if you're going to pick up Kingdom of Heaven, make sure it's the director's cut. Much longer, but that's the way the film was meant to be seen.
Default_picture
October 19, 2009
Very cool idea, Tyler. I'll try to keep it in mind!

Oh, and "Dante's Inferno" as a work of fiction does not exist. So it couldn't possibly be written by Milton. The Italian writer Dante Aligieri (spelling varies depending on your language/country of origin) wrote "The Divine Comedy", which is split into three parts: Inferno, Purgatory and Heaven. As a whole, the book is pretty average, but the Inferno part by itself is so awesome that some publishers decided to print it by itself, usually with just "Dante's Inferno" printed on the cover.

Anyway, I didn't mean to rant about it. But I really liked the article, and that thing about Milton kind of distracted me a bit :)
Default_picture
October 19, 2009
Also, Band of Brothers seems nothing like Airborne, in my opinion. In the drop in the second episode of Band of Brothers, a lot of people landed incorrectly and were met with a bullet-filled death, or they landed without weapons and lost many supplies. It's a lot more realistic. And there are a lot less invisible walls.
Nick_with_grill
October 19, 2009
Great article.
I also read World War Z. What I'd really like it is a game that combine the apocalyptic feel of Fallout and the multiplayer of L4d.
Anyway, I believe anytime one becomes more informed about a situation or setting, the game becomes a lot more fun.
And it's neat how you associated fictional works as well, I always wanted to play Day of Defeat after watching Band of Brothers.
Pshades-s
October 25, 2009
World War Z is a terrific book, a very fast read and an extremely satisfying one. The audio version is also fun because they got an full cast to perform the interviews, although it is abridged.

I just wanted to drop in and pimp my own post about reading and video games, as I recently read The Fountainhead after playing BioShock. Funny how our posts came out within days of each other. I haven't read Atlas Shrugged yet, but I bought a copy to read in the near future.

In the meantime, I will be reading The Road as per your recommendation. It is a movie as well, apparently? Living in Japan keeps me a little out of the loop on US cinematic releases, sadly.
Default_picture
November 02, 2009
@Daniel The movie was made and has a smattering of preview screenings in select areas (my friend in Texas says the best part was the production design, sooooo I'd suggest reading the a-MAZ-ing book first) but isn't opening wide until around Oscar-baiting season. Which means, December-late January/early February. Hard to tell this year since they're delayed until March because nobody signed on to produce the Oscar telecast until just last week.

In case, y'know, you were curious about that. ...I feel sheepish now.
Pshades-s
November 26, 2009
Just wanted to drop in again and thank you for the recommendation of The Road. I thought it was a great book and I will be writing something about on Bitmob very soon. I do want to see that movie sometime, although I hear it cannot compare to what I read.
Default_picture
December 09, 2009
Wow, awesome. A double comment! Thank you, Daniel. I just saw the movie last week and I liked it a lot, it makes movies like I Am Legend and 2012 look like they were directed by 6 year-olds.
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