We all try to be like our idols; basketball players want to be like Mike, baseball players want to bat like babe, and tennis stars want to be the swiss maestro Federer.
Games are no different. It's very rare that a game comes out of the blue to be successful; more often than not a game will build upon the blockbuster hits of the current generation. First person shooters build upon the 2-weapon swap coined by Halo, auto-jump coined by Ocarina of Time, so on and so forth.
But blind imitation is very dangerous, and I'd like to point out 5 distinct game elements that can break an overzealous game.

















