Casual by definition is as such 1. Simple story or none i.e. Mario Karts race for the sake of it or brain training you get the idea. 2. Little or no evolution or depth, this one hard to explain as nearly every game has some form of this from Mario karts unlocking of other vehicles to boom blox opening and introducing new levels and conditions to win. 3. Chartacter development and involvement, Mass effect the impact **Spoiler** of leaving a team mate behind to die. MGS4 the emotional scene at the end of the game it were all comes full circle etc. Then like above games without this Mario Kart, DOGZ etc.
Now this we all understand so let’s look to Gears of War, 1. Did anyone really get effected by the **Spoiler** Death of Kai or the whole wife bullshit. These things don’t affect us because of the lack of character development. 2. The story let’s face it is way to underdeveloped and plays no part in the actually game its self. 3.The evolution of game play is not there I hate that term game play in never does anything justice, ok so shooting locust in the face is fun even without understanding why or what. Ok now let’s try to make this bit more simple casual games for most are fun gimmicks but don’t last. So Casual=light fun for a short period. Gears of war is light fun for short periods and when it’s made hardcore i.e. jacking the dial up to 11 (the difficulty) it is now no longer fun but just work. That’s the point when the casual walk away.
On that point I’d like to raise a point I heard on Rebel FM. We the real hardcore audience will play these kinds of games but all so play peggel and the like, but then the other hardcore crowed you know the 12 year olds that scream noob and the madden crowed as they’re called would never play these games. The real hardcore plays games for the enjoyment and involvement like a good novel or movie.
All in all when examining the evidence we find that what’s considered one of the hardcorest of hardcore games is not that at all. My point is what’s being perceived as hardcore and casual are not as such. For most of us out there we understand this but PR and Developers need to understand this as well. There are few games that need this treatment as hardcore. MGS, Final Fantasy, Star craft are so strongly story based that they are hardcore only fans can get in to the depth and understand. Then look to what’s considered WOW, Gears of War, etc. With their super hi-res trailers that lead to nothing but speculation and miss understandings.
We need to remove hardcore and casual, we need to accept good, bad, fun for some and for others none. All there is are video games plain and simple.















