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Scribblenauts: Journalists Handcuffed by Hype?
N33801172_30894479_4515
Monday, September 28, 2009

Editor's note: I don't necessarily agree with Joel's conclusion -- that journalists were backed into a corner with Scribblenauts due to the prerelease hype and forced to give it good scores. But I do think that, oftentimes, critics will be more forgiving of flaws if the rest of the experience offers something new. For example, I know that I was more forgiving of Odin Sphere's slowdown due to the novel aspects of the game -- perhaps I would've been more critical if I didn't feel like the game hadn't offered something new. And I think that's where critics were coming from on Scribblenauts as well. -Fitch


I'll confess: I bought it.

No, Raptor. I want you to EAT the princess.


I don't just mean Scribblenauts. I mean the hype. Whether on podcasts, in previews, or when awarding "Best of E3," it seemed game journalists tripped over each other to heap praise upon 5th Cell's latest release. And I couldn't wait to join the party.

 

But then I played it. Within five minutes -- as soon as protagonist Maxwell rubbed his face up against a cactus instead of chopping it down with the ax in his hands -- it became obvious the control scheme had some serious issues. The physics engine allows boat anchors to get pushed around like Jon Gosselin, and the A.I. characters do their best to knock bridges over and follow them right down into oblivion.

Get over here, God. It's obviously skeeball time!

While I don't want to call any one publication out, it's easy enough to head over to Metacritic or Google to find out what reviewers had to say. Sure, a couple pointed out these issues, but many either glossed over (or completely pardoned!) the flaws. Hell, I'm even a little bit guilty -- though I'm willing to confess. Some, reviewers, however, went so far as to say that it's acceptable for the game to have these problems.

I can't read minds, but I can offer a guess as to why the scores were so high and the reviews so positive: Scribblenauts was the industry darling. It wasn't the hot cheerleader -- it was the girl next door.


Finally, a sensible interaction. Get 'em, Chupacabra!

After months of hype and awards, journalists refused to back away from their proclamations of grandeur. The game was destined to get high scores simply because of the premise -- and the six months those interns spent researching words -- actual gameplay be damned! And this wasn't Halo, Killzone, or Final Fantasy -- games where it's cool or trendy to disagree with the masses.

Instead, due to the hype created largely by their own words, game journalists were backed into a corner -- and forced to give glowing reviews.

 
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Comments (18)
John-wayne-rooster-cogburn
September 28, 2009
Joel, I know exactly what you're saying, but I do have to disagree. I don't think anyone had to score/rate this game highly because of previous comments or previews. I fully believe they scored it higher than they would've any other game with similar flaws because of what is possible in the game.

It's more about the fun you make with the game...the possibility of fun, I suppose, more than anything. Which is why I think the game rated so high.

I only disagree because I don't personally think that's the case, although I'm open to the possibility that you may be right. Either way, good article.
Default_picture
September 28, 2009
Who knows Joel, your assumption could be correct, but at the same time, the journalists you speak of may have just been blown away by what you could do in Scribblenauts, despite its flaws.
Default_picture
October 23, 2009
I definitely think there were more than a few reviews that consciously ignored glaring issues with the game. And I also believe that, yes, a lot of that was likely due to a misguided sense of obligation.

All we can hope for, though, is that 5th Cell will take to heart the serious criticisms that did well up from some reviews and make a better game in the future. They're a very talented bunch, obviously, but to me, Scribblenauts was a bit of a runaway train. They focused so much on the premise and novelty but left nuts and bolts on the cutting-room floor.
Jayhenningsen
October 23, 2009
I'm with Brian on this one. You haven't really accounted for the possibility that people still thought it was a good game despite the flaws. People may actually just disagree with your assessment.
Default_picture
October 23, 2009
This argument sort or reminds me of the South Park episode where Bebe gets boobs. :D All the boys in the class think she's smart and funny, only because of her developing breasts.

Joel makes an interesting point. I personally haven't played the game yet, though, so I can't comment as to whether or not I believe the scores to be inflated.
Default_picture
October 23, 2009
I do agree that journalists, as well as the wider community of gamers, can get overly hyped for the release on an individual game. Key examples of this, in recent memory, are Halo 3, Grand Theft Auto IV, Brutal Legend, Call of Duty: Modern Warfare 2, The Beatles: Rock Band and, of course, Scribblenauts. However, that doesn't justify an overly positive review. I don't really mind what score the game was given, but I'd hope that each reviewer would detail every significant issue the game has. Further, I don't think that poorly-tuned "innovation" or "fun" should be promoted (by the games press or otherwise) in games that miss the overall mark of quality. There's enough to play in the current environment that no one needs to play a badly-executed innovative game or an uninspired but somewhat entertaining sequel.
Franksmall
October 23, 2009
You also have to guess that the high reviews and lack of talk of the games problem are because reviewers want to reward the developer for trying something novel, and do not trust their audience enough to think that they will feel the same, even if they know about the game's faults before hand.

Mass Effect is another game that got away with some pretty glaring problems (texture pop in, horrible side worlds, lack of development of characters). While I do think Mass Effect was good enough to recommend, I do think that it was overrated score wise.

Uncharted 2 seems to be getting the same treatment now. It is like the new golden idol. God forbid you criticize it.

I liked it, but it was not as huge a leap from the first game as was sold to me in the reviews. A solid 8 in my book, not instant GOTY.
Default_picture
October 23, 2009
I haven't played the game enough, because I misplaced the game briefly, but I tend to agree with Fitch. Just the idea of there being something possibly innovative and new was enough to get me excited. And the idea that this might be a way to get my four-year-old interested in learning to read. Looking at it from a mom's point of view...:)
Franksmall
October 23, 2009
Can't we be critical of a game and honest about it's flaws?
Default_picture
October 23, 2009
Nice Dogma reference!

I personally heard the hype and felt reluctant. It was all about a concept, not hands-on time. So I waited for reviews and luckily read some that told me what I expected. Novelty and fun were trumped by glaring problems. Hopefully a sequel fixes it.
Default_picture
October 23, 2009
I know that a lot of people loved scribblenauts but I honestly think it is one of the worst games I have bought in years. I agree with your article because I think formal game journalists are no better than the average joe on the internet when it comes to reviews.
Franksmall
October 23, 2009
I meant- can't we recommend a game, yet be honest about it's flaws? Sorry, I posted it late and should have been asleep instead.
Default_picture
October 23, 2009
Hm... I bought the hype as well. Though if I knew then what I know now, I probably would not have bought it, I still think it's a really fun game.
Franksmall
October 24, 2009
http://www.videogamer.com/news/insomniac_fans_believe_resistance_2_was_a_failure.html

This is kind of an interesting story to read after reading this piece.

I was working for GameStop when this game came out. I remember people coming to the store to pick the game up talking about how much they loved Resistance one and how they were so pumped because of the good reviews. I also remember having a few come back within a day or two trading the game in. While I enjoyed the game, it seemed like it was not doing nearly as well with my customers as it had done with reviewers, and even I thought it was good... just maybe not 9 out of 10 good.

You have to wonder what the factors are that lead to a situation like this. Was it just more people from the different outlets that were like me, predisposed to liking the game, the were reviewing it? Was it simply Insomniac's reputation giving them a boost in scoring?

Either way I remember seeing a stack of copies on out shelf a few weeks after the game came out and thinking 'what the heck is going on here?'
Profile_pic
October 23, 2009
I had a similar experience. I bought into the Scribblenauts hype, but disliked the game once I got my hands on it.

Your article reminds me of this Crispy Gamer piece: "Is It OK to Finally Admit That I Didn't Really Like Fallout 3 All That Much?" It's just one guy, but I think it's proof enough that reviewers can be affected by hype just as much as readers. Sometimes, you praise a game because it was so ambitious that it seems ridiculous not to.
Brett_new_profile
October 24, 2009
Maybe it's because I don't read many of the formal review sites anymore, but I heard plenty about the shortcomings of Scribblenauts as soon as the game came out. I initially had it pegged as one of my few must-have titles this year, but after the collective criticisms of friends, Twitter, and blogs, I passed.

Score one for the wisdom of crowds.
Franksmall
October 24, 2009
I want this article talked about on Mobcast! Make it so!
N33801172_30894479_4515
October 24, 2009
Wow guys! Thanks for all the comments. I was interested in hearing what others thought of this theory.
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