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Thoughts on Games and Sexism
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Sunday, August 09, 2009

After reading Luke McKinney's The Zen of Gaming Sexism I considered this line near the end of the article:  "People ask why fewer girls play games, and this is exactly why they don't."  Particularly I considered how my gaming habits over the years have been impacted by how the product treats women.

 

Generally I roll my eyes and ignore the most blatant instances of sexism. ( Tecmo's Ninja Gaiden "tits on a wall" ad falls into this category for me.) Sometimes moments can be harder than others to ignore though. Case-in-point, a friend and I became addicted to Virtua Fighter 5 last year.

She and I would play at least once a day and it was during those dorm room marathon sessions that we created a tradition of having "slut fights". Basically we would pick the two characters with the most slutastic costumes and battle. This never got old and we reveled in the confused looks we received from our neighbors when we yelled "slut fight!"

A part of me felt that I should be offended by the ridiculous character design, but when supposed fighters are wearing leather bikinis I have to laugh.

No, what bothers me more than scantily clad warriors are the more subtle forms of sexism. A friend recently observed that I rarely if ever use Chun-Li while playing Street Fighter. I felt kind of pathetic admitting that the reason is I absolutely can't stand seeing her victory pose.

You know the one; she jumps up and down while acting like a tween who just spotted a Jonas brother. The Street Fighter story line wants me to believe that this is a woman working for Interpol who can hold her own in a fighting tournament. Yet when she wins a fight she acts like a child.

Maybe I'm too sensitive but I find that more grating than even the most shameless application of boob-physics.

My feelings about Chun-Li basically sum up the way that I view sexism in games. When I find a character or game irritating I just avoid it, sometimes reminding myself that most games are made for and marketed to men. As a female gamer there's not much else I can do.

 
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Comments (5)
Lance_darnell
August 10, 2009
An interesting read and perspective. I do pick Chun-Li, but that choice is based on her aerial attacks and speed, not her massive thighs and odd victory pose. And I cannot help but write that Tecmo knows what they are doing. They know who there target market is, and they blatantly promoting the sexuality of their games to that demographic. Which demographic do I mean? Boys aged 12 to 24 who like silicon....
Redeye
August 10, 2009
Hrm. I never thought about Chun-Li in that fashion but it is a pretty clear slip up in characterization. I agree that if a character acts like an interesting character I can sometimes ignore or pass off that they look stupid but I can never forgive a character's personality being piss poor. Being a male anime fan though my BSometer for such things is probably a smidge off though. These things can be so subjective too.
Default_picture
August 10, 2009
I agree that females are often portrayed in a less realistic fashion, but you've gotta admit that a lot of males in games aren't the most realistic either. I mean Marcus Fenix? How many guys look or act like him outside of linebackers? I guess depictions of women in games are more offensive, because they're often sexual, but really, the only way to change that is for more women to get involved, and then developers will be forced to examine their practices. I mean really, I don't think a lot of them even think twice about making a certain type of female character. There are quite a few racial stereotypes in video games as well. I think a lot of developers are really just ignorant when it comes to issues like that. They may have technical prowess and brilliant ideas, but some are ignorant of gender and social issues. The more people that voice their opinion, the more they'll be pressured to change.
Default_picture
August 11, 2009
@Shirk

The problem isnt the unrealism, its fine to have above average characters, the problem is that they represent the sexuality of the female character as their only redeeming characteristic, objectifying them. This is compounded when fantasy series like Warcraft or Korean MMO X make sure that every piece of female clothing is showing at-least a bare midriff or some cleavage.
Default_picture
August 11, 2009
@Lucas I guess, but it's not like a lot of games don't have half-naked dudes either.
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