In the first two parts of his Final Fantasy 13 retrospective, Jonathan discussed the battle system and the story. In part three, he defends what is probably the most derided aspect of the game: its supposedly excessive linearity.

I hate when people argue that Final Fantasy 13 is too linear. Although they're halfway right, it makes it clear that they barely bothered to scratch the surface of the title's expansive wilderness.
People often throw a fit about how the game initially restrains the player, forcing him or her to trek through narrowly defined environments. Even though it looks like the journey is heading toward a single destination, the humongous settings take on a life of their own throughout the experience.
Take chapter three of the game as an example: The trip across Lake Bresha begins as a long jog across stretches of intricately rendered icescapes. However, after a few minutes, players will notice that the lake is frozen for miles and miles. Even the tossing and turning waves seem stuck in time, forming icy mountains. A supernatural force like no other is clearly at work here.
One of the main characters, Snow, soon encounters the possible cause of the phenomenon. In his final stand against an army of soldiers, two magical figures come to his aid from out of nowhere. They are special summon spirits known as the Shiva twins. After a heated battle, Snow learns to transform the spirits into a crazy ice motorcycle.
As the game progresses, players encounter even more sublime transformations of natural environments. And when they finally reach the untamed wildernesses of Gran Pulse, they discover a wide expanse of open pastures that they can freely roam.
The free-exploration section is a shocker when you consider that the game keeps players restrained on a single path for more than 15 hours. The world of Final Fantasy 13 suddenly looks much more real, mysterious, and powerful than ever before. Players can actually run alongside the dinosaur-sized fauna of Gran Pulse.
The environment houses a variety of surprises. For instance, the characters can explore extensive canyon systems and find an abandoned city.
The entire area is filled only with Cie'th, fallen warriors who have turned into mindless zombies. Whenever a person is branded with the mark of a l'Cie, they must complete a Focus. It's more or less a "mission" ordained by a godlike spirit known as a fal'Cie. If they fail to complete their objective, they turn into a zombie known as a Cie'th.
The entire vignette is a strange, surreal trip through a series of mines and ancient ruins. When the adventurers reach the home of Vanille and Fang, two of the game's main characters, they find only a deserted coastal town full of white dust and Cie'th monsters.
It only takes a few minutes of exploration before the player pieces together what happened to all of Vanille and Fang's friends in the village. Oddly enough, the entire party is sporting l'Cie brands of their own and may soon suffer the same fate. One can only imagine what would happen if the entire world were cursed with the fate of a l'Cie.
This entire second half is one of the most remarkable sections I've ever experienced in a Final Fantasy title. Final Fantasy 10 was the first entry to include attractive and detailed polygonal characters; Final Fantasy 13 achieves the same feat with regard to the environments. The game truly immerses players in a haunting and palpable world of awe and wonder.
It's not just a world of linear exploration. It's a 3D environment that takes on a life of its own, playing a unique part in the story of the game. Only the protagonists can determine whether or not anyone will live through the chaos that comprises the very end.
Do you agree that Final Fantasy 13 is a wider experience than the linear maps at the beginning would suggest? Or do you think the developers failed to exploit the full potential of the Final Fantasy 13 game engine? Feel free to write about it in the comments below.
Next time, in the final part of my Final Fantasy postmortem, I'm concluding with a discussion of the game's immense orchestral soundtrack. Make sure to check it out!















