Quick-time events were made popular in God of War, since they allowed a degree of cinematic gaming that was previously hard to convey. The problem is that QTEs quickly devolved into glorified games of Simon Says.
Thankfully, the QTE trend seems to finally be dying. As a send-off, let's look at this clip from Spider-Man 3, which hilariously shows why forcing players to push random buttons to advance a cutscene was a bad idea in the first place.








